static int Registere(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); BaseLua arg0 = LuaScriptMgr.GetNetObject <BaseLua>(L, 1); bool o = EventSender.Registere(arg0); LuaScriptMgr.Push(L, o); return(1); }
protected override void RunBeforeAwake() { //if(AddListener) //EventSender.onEvent += OnEvent; EventSender.Registere(this); LuaName = LuaLink; isLuaController = true; }