예제 #1
0
        private void scheduleInitiativeEvents(EventScheduler <WorldState> scheduler, List <Tram> trams, List <Stop> stops)
        {
            for (int i = 0; i < 5; i++)
            {
                scheduler.ScheduleEvent(new DepartStopEvent(trams[i], stops[0], scheduler), i * 60);
            }

            foreach (var stop in stops)
            {
                scheduler.ScheduleEvent(new PassengerArriveEvent(stop, scheduler), 0);
            }
        }
예제 #2
0
        private void TryInitializeFurnace(FurnaceState state, EventScheduler scheduler, IWorld world,
                                          Coordinates3D coords, IItemRepository itemRepository)
        {
            if (TrackedFurnaces.ContainsKey(coords))
            {
                return;
            }

            var inputStack  = state.Items[FurnaceWindow.IngredientIndex];
            var fuelStack   = state.Items[FurnaceWindow.FuelIndex];
            var outputStack = state.Items[FurnaceWindow.OutputIndex];

            var input = itemRepository.GetItemProvider(inputStack.Id) as ISmeltableItem;
            var fuel  = itemRepository.GetItemProvider(fuelStack.Id) as IBurnableItem;

            if (state.BurnTimeRemaining > 0)
            {
                if (state.CookTime == -1 && input != null &&
                    (outputStack.Empty || outputStack.CanMerge(input.SmeltingOutput)))
                {
                    state.CookTime = 0;
                    SetState(world, coords, state);
                }

                var subject = new FurnaceEventSubject();
                TrackedFurnaces[coords] = subject;
                scheduler.ScheduleEvent("smelting", subject, TimeSpan.FromSeconds(1),
                                        server => UpdateFurnace(server.Scheduler, world, coords, itemRepository));
                return;
            }

            if (fuel != null && input != null)             // We can maybe start
            {
                if (outputStack.Empty || outputStack.CanMerge(input.SmeltingOutput))
                {
                    // We can definitely start
                    state.BurnTimeRemaining = state.BurnTimeTotal = (short)(fuel.BurnTime.TotalSeconds * 20);
                    state.CookTime          = 0;
                    state.Items[FurnaceWindow.FuelIndex].Count--;
                    SetState(world, coords, state);
                    world.SetBlockId(coords, LitFurnaceBlock.BlockId);
                    var subject = new FurnaceEventSubject();
                    TrackedFurnaces[coords] = subject;
                    scheduler.ScheduleEvent("smelting", subject, TimeSpan.FromSeconds(1),
                                            server => UpdateFurnace(server.Scheduler, world, coords, itemRepository));
                }
            }
        }