protected override void OnUpdate() { if (battleContext.enemyMonsters.All(m => battleContext.monsterBattleTurnDatas[m].actionDone)) { onEnemyTurnComplete?.Raise(this, null); } }
private void OnCollisionEnter(Collision collision) { if (collision.collider.CompareTag(GameTags.PlayerTag)) { collisionTime = Time.time; updateLevelProgress.Raise(); } }
/// <summary> /// Place PG in the real world environement. Called everytime a finger touches the screen. Referenced in the inspector on listener on OnFingerTouchedEvent /// </summary> public void PlacePlayGround() { if (!isPlayGroundPlaced && isPlaneDetected) //if a plane is detected and the playground isn't placed { InstantiatedPlayGround = Instantiate(PlayGroundPrefab, PlacementIndicator.transform.position, PlacementIndicator.transform.rotation); //instantiate PG isPlayGroundPlaced = true; PGPlacedEvent.Raise(); } }
/// <summary> /// Place ball in the real world environement. Called everytime a finger touches the screen. Referenced in the inspector on listener on OnFingerTouchedEvent /// </summary> public void PlaceBall() { if (!isBallPlaced && isPlayGroundPlaced) //if the playground is placed and there is no ball placed { InstantiatedBall = Instantiate(ballPrefab, PlacementIndicator.transform.position, PlacementIndicator.transform.rotation); //instantiate ball InstantiatedBall.transform.LookAt(InstantiatedPlayGround.transform.GetChild(0)); //set default rotation of the ball (looking at the goal) isBallPlaced = true; BallBlacedEvent.Raise(); } }
IEnumerator AttackBoss() { while (bossHealth.value > .5f) { yield return(new WaitForSeconds(.1f)); bossHealth.value -= .01f; HealthChanged.Raise(); } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Ball")) { //UserNames_SoList.userScores[UsersControl.currentUser] += 10; //increment score when ball hits the score collider //UsersControl.currentScore = UserNames_SoList.userScores[UsersControl.currentUser]; //save this user's score after the increment Destroy(other.gameObject, 0.5f); //destroy ball OnGoalScored.Raise(); //fire OnGoalScored event to update the score text } }
protected virtual void RaisEvents() { if (this.valChanged != null) { valChanged(this, EventArgs.Empty); } if (OnChanged != null) { OnChanged.Raise(); } }
void Update() { if (Input.GetMouseButtonDown(0) && Player.isGrounded) { OnPlayerTab.Raise(); } if (Input.GetKeyDown(KeyCode.Space)) { OnCollectGems.Raise(); } }
public async System.Threading.Tasks.Task Load() { battleContext.Init(); var loadEnvTask = GameEntry.Environment.Load(EnvironmentType.Environment_1); battleContext.player = GameEntry.Creatures.Load(new CreatureInfo() { type = CreaturesType.Player }) as PlayerLogic; battleContext.playerMonsters.Add(GameEntry.Creatures.Load(new CreatureInfo() { type = CreaturesType.Monsters, entryId = 1, party = CreaturesParty.Player }) as MonsterLogic); battleContext.playerMonsters.Add(GameEntry.Creatures.Load(new CreatureInfo() { type = CreaturesType.Monsters, entryId = 2, party = CreaturesParty.Player }) as MonsterLogic); battleContext.enemyMonsters.Add(GameEntry.Creatures.Load(new CreatureInfo() { type = CreaturesType.Monsters, entryId = 3, party = CreaturesParty.Enemy }) as MonsterLogic); battleContext.environment = await loadEnvTask; var contexts = GameEntry.Environment.GetEnvironmentContext(EnvironmentType.Environment_1); var context = contexts[0]; battleContext.player.SetPoint(context.GetPlayerPoint(0)); for (int i = 0; i < battleContext.playerMonsters.Count; i++) { battleContext.playerMonsters[i].SetPoint(context.GetPlayerMonsterPoint(i)); battleContext.monsterBattleTurnDatas.Add(battleContext.playerMonsters[i], new BattleContext.BattleTurnData()); } for (int i = 0; i < battleContext.enemyMonsters.Count; i++) { battleContext.enemyMonsters[i].SetPoint(context.GetEnemyPoint(i)); battleContext.monsterBattleTurnDatas.Add(battleContext.enemyMonsters[i], new BattleContext.BattleTurnData()); } battleContext.player.SetMonsters(battleContext.playerMonsters); await battleContext.player.Show(); for (int i = 0; i < battleContext.playerMonsters.Count; i++) { await battleContext.playerMonsters[i].Show(); } for (int i = 0; i < battleContext.enemyMonsters.Count; i++) { await battleContext.enemyMonsters[i].Show(); } InitBattleCompleteEvent?.Raise(this, battleContext); }
protected override void OnExecute() { battleContext = GameEntry.Context.Battle; GameEntry.Event.OnViewPointerClick.AddListener(OnViewPointerClick); GameEntry.Event.OnViewPointerEnter.AddListener(OnViewPointerEnter); GameEntry.Event.OnViewPointerExit.AddListener(OnViewPointerExit); battleContext.alreadyPlayerMonsterHovered = false; battleContext.playerMonsters.ForEach(m => m.Selectable = !battleContext.monsterBattleTurnDatas[m].actionDone); if (battleContext.playerMonsters.All(m => battleContext.monsterBattleTurnDatas[m].actionDone)) { onAllPlayerMonstersActionDone?.Raise(this, null); } }
void Start() { levelStarted.Raise(); }
void Update() { if (canInput) //This is false only when the PG scale and rotation UI is shown to avoid placing the ball by mistake { fingerTouched = Input.GetMouseButtonDown(0); fingerReleased = Input.GetMouseButtonUp(0); if (fingerReleased) { FingerReleasedEvent.Raise(); } if (fingerTouched) { FingerTouhcedEvent.Raise(); } } #region old method, kept for the record //if (!isPlayGroundPlaced) //{ // if (fingerTouched) // { // PlacePlayGround(); // isPlayGroundPlaced = true; // } //} //else if (!isBallPlaced) //{ // if (!fingerTouched) // { // ShowHints(); // } // else // { // HideHints(); // PlaceBall(); // isBallPlaced = true; // } //} //if (PlayGroundTransformSet) //{ // if (fingerReleased) // { // if (isBallPlaced) // { // Invoke("SetCanShoot", 0.3f); // } // else // { // canShoot = false; // } // } // if (fingerReleased && canShoot == true) // { // ShootBall(); // } //} #endregion }