public void HandleRemoveFreePositionOfPlayer(EventRemoveFreePositionOfPlayer p_event) { if (p_event.player == m_player) { foreach (FreePositionView free_position in m_free_positions) { Destroy (free_position.gameObject); } m_free_positions.Clear (); } }
public void HandleRemoveFreePositionOfPlayer(EventRemoveFreePositionOfPlayer p_event) { if (p_event.player == m_player) { foreach (FreePositionView free_position in m_free_positions) { Destroy(free_position.gameObject); } m_free_positions.Clear(); } }