public void ClearNodes() { CtrlPressed = false; CurrentMouseMode?.End(Event.current?.mousePosition ?? Vector2.zero); CurrentMouseMode = null; OnDeleteNode.Clear(); OnSelectNode.Clear(); OnDeleteNode.Clear(); SelectedNodes.Clear(); AllNodes.Clear(); }
public void ResetScript() { if (m_Script == null) { return; } bool running = Running; RemoveState(); ReleaseControls(); Stop(0); SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); EventQueue.Clear(); m_Script.ResetVars(); State = "default"; part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); if (running) { Start(); } m_SaveState = true; PostEvent(new EventParams("state_entry", new Object[0], new DetectParams[0])); }
public void ApiResetScript() { // bool running = Running; RemoveState(); ReleaseControls(); m_Script.ResetVars(); SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); EventQueue.Clear(); m_Script.ResetVars(); State = "default"; part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); if (m_CurrentEvent != "state_entry") { m_SaveState = true; PostEvent(new EventParams("state_entry", new Object[0], new DetectParams[0])); throw new EventAbortException(); } }
public void SelectOnly(IEnumerable <GraphNode> nodes) { SelectionOverride = true; OnSelectNode.Clear(); OnDeselectNode.Clear(); foreach (GraphNode node in SelectedNodes) { node.SetSelected(false); } SelectedNodes.Clear(); SelectedNodes.AddRange(nodes); foreach (var node in SelectedNodes) { node.SetSelected(true); } }
public void ClearNodes() { CtrlPressed = false; CurrentMouseMode?.End(Event.current?.mousePosition ?? Vector2.zero); CurrentMouseMode = null; OnDeleteNode.Clear(); OnSelectNode.Clear(); OnDeleteNode.Clear(); SelectedNodes.Clear(); foreach (var node in AllNodes) { node.OnDestroy(); } AllNodes.Clear(); }
public void Open() { if (_thread == null) { _exit = false; _dataQueue.Clear(); _executionQueue.Clear(); _thread = new Thread(ThreadRun); _thread.IsBackground = true; _thread.Start(); } }
private void RecreateNodes() { _duringRecreate = true; { OnConnectNodesQueue.Clear(); Model model; model.TreeAsset = TreeAsset; model.AssetPath = AssetPath; View.RecreateNodes(ref model); View.Repaint(); } _duringRecreate = false; }
public void Stop(bool callbackExecute = false) { if (routine != null) { StopCoroutine(routine); routine = null; } if (callbackExecute) { foreach (var e in EventQueue) { e?.Invoke(); } } EventQueue.Clear(); }
public void CheckOnLevelStartedEvent() { EventQueue.Clear(); LevelUpEvents.OnLevelStarted += onLevelStarted; Dictionary <string, object> evtLvlStarted = new Dictionary <string, object> { { "handler", "onLevelStarted" }, { "id", cDummyLevelID } }; EventQueue.Enqueue(evtLvlStarted); _level.Start(); //TODO: validate this is a sync call }
public void CheckOnLevelEndedEvent() { EventQueue.Clear(); LevelUpEvents.OnLevelEnded += onLevelEnded; Dictionary <string, object> evtLvlEnded = new Dictionary <string, object> { { "handler", "onLevelEnded" }, { "id", cDummyLevelID } }; EventQueue.Enqueue(evtLvlEnded); _level.Start(); System.Threading.Thread.Sleep(1000); _level.End(true); }
private IEnumerator Execute(float from, float to, float time) { float startTime = Time.time; panel.alpha = from; while (Time.time <= startTime + time) { float rate = time > 0.0f ? (Time.time - startTime) / time : 1.0f; var alpha = Mathf.Lerp(from, to, rate); panel.alpha = alpha; yield return(null); } panel.alpha = to; foreach (var ev in EventQueue) { ev?.Invoke(); } EventQueue.Clear(); }
public void ClearQueue() { m_TimerQueued = false; EventQueue.Clear(); }
public void ClearQueue() { queue.Clear(); }
public virtual void Rollback() { EventQueue.Clear(); }
public void ClearDomainEvents() { EventQueue.Clear(); }