private void notifyQuests(EventProgressType eventProgressType) { foreach (Quest quest in quests) { quest.notify(eventProgressType); } }
/// <summary> /// 初期化処理 /// </summary> public override void OnInitialize() { base.OnInitialize(); IsEnd = false; timer.Initialize(); type = EventProgressType.StartFirstEvent; eventTextDisplay.GameStartEventInitialize(); eventManager.ChangeCanvasActive(false); //プレイヤーの情報保存 initPlayerPosition = playerModelObject.transform.localPosition; initPlayerAngle = playerModelObject.transform.localEulerAngles; //カメラの情報保存 initCameraPosition = Camera.main.transform.position; initCameraAngle = Camera.main.transform.eulerAngles; //演出時に使用するステージの生成 startStage = eventManager.SpawnStartStage(); playerModelObject.transform.position = startStage.transform.position + new Vector3(0.0f, 0.5f, 0.0f); Camera.main.transform.LookAt(playerModelObject.transform); Camera.main.transform.position = playerModelObject.transform.position + (playerModelObject.transform.forward * 30.0f) + new Vector3(0.0f, 2.0f, 0.0f); }
private void StartSecondEvent() { timer.UpdateTimer(); if (timer.IsTime() == true) { type = EventProgressType.EndSecondEvent; } }
private void UpdateCameraInfo() { //カメラをプレイヤーの側面を移すようにする Camera.main.transform.position = playerModelObject.transform.position + new Vector3(5.0f, 2.5f, 0.0f); Camera.main.transform.LookAt(playerModelObject.transform); Camera.main.transform.parent = playerModelObject.transform; eventTextDisplay.SecondText(); type = EventProgressType.StartSecondEvent; }
public Quest(string name, EventProgressType eventProgressType, int howMuch) { this.name = name; taskToComplete = new Dictionary <EventProgressType, int>(); taskToComplete.Add(eventProgressType, howMuch); stepsRemaningList = new Dictionary <EventProgressType, int>(); stepsRemaningList.Add(eventProgressType, 0); status = PENDING; isEnabled = false; }
private void StartFirstEvent() { if (eventTextDisplay.IsAlpha() == true) { eventTextDisplay.FirstText(); } float distance = Camera.main.transform.position.z - playerModelObject.transform.position.z; if (distance <= 5.0f) { type = EventProgressType.EndFirstEvent; } }
public void notify(EventProgressType eventProgressType) { if (isEnabled) { if (taskToComplete.ContainsKey(eventProgressType)) { stepsRemaningList[eventProgressType]++; if (checkIfQuestCompleted()) { Stage.questOutput.Add(" [ Quest ] " + name + " [ COMPLETED ] "); return; } Stage.questOutput.Add(" [ Quest ] " + name + " [ IN PROGRESS ] "); } } }
public void addTask(EventProgressType eventProgressType, int howMuch) { taskToComplete.Add(eventProgressType, howMuch); stepsRemaningList.Add(eventProgressType, 0); }
public void notify(EventProgressType eventProgressType) { notifyQuests(eventProgressType); }