public static void PlaceInRoom(Room room, Vector3 position) { GameManager gameManager = GameManager.Instance(); if (gameManager.FundingAmount >= 400) { gameManager.FundingAmount -= 400; } else { return; } GameObject listeningDevice = Resources.Load <GameObject>("ListeningDevice"); Vector3 placementPosition = new Vector3(position.x, position.y - 0.83f, position.z); listeningDevice = UnityEngine.Object.Instantiate(listeningDevice, placementPosition, Quaternion.identity); listeningDevice.GetComponent <ListeningDevice>().CurrentRoom = room; gameManager.ListeningDevList.Add(listeningDevice); ListeningDevicePlacedPacket eventPacket = new ListeningDevicePlacedPacket { Device = listeningDevice, PlacedRoom = room }; EventMessenger.Instance().FireEvent(Event.LISTENING_DEVICE_PLACED, eventPacket); }
private IEnumerator _TriggerEffect() { Running = true; var vignetteSettings = profile.vignette.settings; var dofSettings = profile.depthOfField.settings; var switched = false; profile.depthOfField.enabled = true; for (float t = 0; t < 1.0f; t += Time.unscaledDeltaTime) { vignetteSettings.intensity = vignetteIntensityCurve.Evaluate(t); vignetteSettings.smoothness = vignetteSmoothnessCurve.Evaluate(t); dofSettings.aperture = dofCurve.Evaluate(t); profile.vignette.settings = vignetteSettings; profile.depthOfField.settings = dofSettings; Time.timeScale = timeScaleCurve.Evaluate(t); if (t > switchPoint && !switched) { EventMessenger.TriggerEvent(Events.WORLD_SWITCH_POINT); switched = true; } yield return(null); } if (!switched) { EventMessenger.TriggerEvent(Events.WORLD_SWITCH_POINT); } Time.timeScale = 1.0f; ResetProfile(); Running = false; }
private void Start() { EventMessenger.Subscribe(GameEvent.ConnetorSwitchToOn, this, OnConnetorSwitchToOn); _UIRoot = GameObject.Find("UI Root"); if (_UIRoot == null) { Debug.LogError("UI Root not found"); } if (_needRoomContentGeneration) { RoomContentGenerator.Generate(); EventMessenger.SendMessage(GameEvent.CompleteContentGeneration, this); } if (_needShapesGeneration) { ShapesGenerator.Generate(); EventMessenger.SendMessage(GameEvent.CompleteNodesGeneration, this); } Invoke("StartGameProcess", 0.3f); //StartGameProcess(); }
void AttackCompleted() { IsAttackInProgress = false; CurrentFightSettings.isPlayerTurn = !CurrentFightSettings.isPlayerTurn; IsPlayerTurn = CurrentFightSettings.isPlayerTurn; // Save Game State if (m_AlivePlayerHeroCount == 0) { EventMessenger.NotifyEvent(FightEvents.ALL_ALLY_DEAD); } else if (m_AliveEnemyHeroCount == 0) { EventMessenger.NotifyEvent(FightEvents.ALL_ENEMY_DEAD); } CurrentFightSettings.selectedAllyHeroIndex = -1; CurrentFightSettings.selectedEnemyIndex = -1; EventMessenger.NotifyEvent(SaveEvents.SAVE_GAME_STATE); if (m_AliveEnemyHeroCount != 0 && m_AlivePlayerHeroCount != 0) { UpdateTurnText(); } if (!IsPlayerTurn) { EnemyPlay(); } }
public void SubscribeToEvents() { EventMessenger.Instance().SubscribeToEvent(this, EventSystem.Event.LISTENING_DEVICE_PLACED); EventMessenger.Instance().SubscribeToEvent(this, EventSystem.Event.LISTENING_DEVICE_DESTROYED); EventMessenger.Instance().SubscribeToEvent(this, EventSystem.Event.LISTENING_DEVICE_CYCLED); EventMessenger.Instance().SubscribeToEvent(this, EventSystem.Event.LISTENING_DESK_OFF); }
public async Task DispatchAsync(ICommand <TEntity> command) { // Retreive events IEnumerable <IEvent> events = await EventStore.GetEventsAsync(command.Id); // Apply events to hydrate the aggregate Aggregate.ApplyEvents(events); // Handle the command events = Aggregate.HandleCommand(command); if (events.Nada()) { return; } // Persist the events if there were no failed. if (!events.Any(e => e.GetType() == typeof(Failed))) { var persisted = await EventStore.PersistEventsAsync(events); if (!persisted) { events = new IEvent[] { new Failed("Failed to persist events.") }; } } else { events = events.Where(e => e.GetType() == typeof(Failed)); } // Forward resulting events await EventMessenger.SendAsync(events); }
private void OnStartDragEvent_Response(EventMessenger obj) { if (obj != this) { TriggerRespondFlag = false; } }
void LoadMenu() { SetupUIForMenu(); EventMessenger.NotifyEvent <int, int>(LoadingEvents.LOADING_PROGRESS, 1, 1); EventMessenger.NotifyEvent(LoadingEvents.LOADING_FINISHED); }
void DamageDoneOnHero(BattleHero hero, int damage) { AttackEffect attackEffect = m_AttackEffecPool.GetItem(); attackEffect.transform.position = hero.transform.position; attackEffect.RegulateSize(hero.GetComponent <RectTransform>()); attackEffect.gameObject.SetActive(true); StringBuilder builder = new StringBuilder(AttributeChange.HEALTH_DECREASE_TEXT); builder.Replace("{DECREASE}", damage.ToString()); AttributeChange attributeChange = AttribueChangeEffectPool.GetItem(); attributeChange.PrepareForActivation(hero.transform, false, builder.ToString()); attributeChange.gameObject.SetActive(true); if (!hero.IsEnemy) { CurrentFightSettings.selectedAllyHeroIndex = FindHeroIndex(m_PlayerHeroes, hero); } EventMessenger.NotifyEvent(SaveEvents.SAVE_GAME_STATE); bool isDead = hero.TakeDamage(damage); }
// Ready the game state for battle scene IEnumerator ConfigureBattle() { int currentStep = 0; int stepCount = 3; EventMessenger.NotifyEvent(LoadingEvents.LOADING_STARTED); CreateEnemyHeroes(); yield return(null); EventMessenger.NotifyEvent <int, int>(LoadingEvents.LOADING_PROGRESS, currentStep++, stepCount); fightSettings.UpdateSettings(true, true, false, m_SelectedHeroes.ToArray(), m_EnemyHeroes.ToArray()); EventMessenger.NotifyEvent(SaveEvents.SAVE_GAME_STATE); yield return(null); EventMessenger.NotifyEvent <int, int>(LoadingEvents.LOADING_PROGRESS, currentStep++, stepCount); m_BattleScene.PrepareBattleScene(fightSettings); yield return(null); EventMessenger.NotifyEvent <int, int>(LoadingEvents.LOADING_PROGRESS, currentStep++, stepCount); EventMessenger.NotifyEvent(LoadingEvents.LOADING_FINISHED); }
static void ApplyBrush(ref TileDrawingOpData opDat, Vector3 pos) { var e = Event.current; // todo: Fix Later //if (opDat.IsVariationOnly) //{ // pos -= Vector3.one * 0.5f; // opDat.StartPos -= Vector3.one * 0.5f; //} //TODO ROOM: Fix this //Undo.RecordObject(_Room, "Paint"); // ReSharper disable once ConvertIfStatementToSwitchStatement if (e.button == 0) { ApplyBrush(ref opDat, pos, true); } else if (e.button == 1) { ApplyBrush(ref opDat, pos, false); } //TODO ROOM: FIX!! //MeshOperationData.Room = _RoomOpDat; //GenerateMesh(MeshOperationData); if (opDat.FireEvent) { EventMessenger.TriggerEvent(new TilesDrawn()); } opDat.StartPos = null; }
private void OnDestroy() { EventMessenger.RemoveListener <HeroData>(SelectionEvents.HERO_FRAME_SELECTED, OnMenuHeroSelected); EventMessenger.RemoveListener <HeroData>(SelectionEvents.HERO_FRAME_DESELECTED, OnMenuHeroDeselected); EventMessenger.RemoveListener(SceneEvents.BATTLE_START_SIGNAL, OnBattleStart); EventMessenger.RemoveListener(SceneEvents.REWARDING_COMPLETE, LoadMenu); }
private void OnClick() { if (MainSceneManager.CurrentGameMode == MainSceneManager.GameMode.Normal) { EventMessenger.SendMessage(GameEvent.InvokeAdjuster, this); MainSceneManager.CurrentGameMode = MainSceneManager.GameMode.InvokeAdjuster; } }
public UpdateEliteAPI( LibraryUpdater updater, IDialogCoordinator dialogCoordinator, EventMessenger events) : base(events) { _updater = updater; _dialogCoordinator = dialogCoordinator; }
private void OnDestroy() { EventMessenger.RemoveListener <HeroData>(SelectionEvents.HERO_FRAME_SELECTED, PlaySelectionSound); EventMessenger.RemoveListener <HeroData>(SelectionEvents.HERO_FRAME_DESELECTED, PlaySelectionSound); EventMessenger.RemoveListener <BattleHero, int>(FightEvents.DAMAGE_DONE, PlayAttackSound); EventMessenger.RemoveListener(SceneEvents.BATTLE_START_SIGNAL, PlayButtonSound); }
protected void OnTriggerEnter(Collider col) { EventMessenger <Player, Collider> .TriggerEvent(GameEvents.PLAYER_TAKE_DAMAGE, this, col); EventMessenger <Collector, Collider> .TriggerEvent(GameEvents.COLLECT_CRISTAL, collector, col); EventMessenger <Collector, Collider> .TriggerEvent(GameEvents.WARP_CRISTAL, collector, col); }
public AutoAttachCharacter( SelectCharacter characterSelecter, SelectProcessViewModel processSelecter, IDialogCoordinator dialogCoordinator, EventMessenger events) : base(events) { _characterSelecter = characterSelecter; _processSelecter = processSelecter; }
void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { if (m_Hero == null) { return; } EventMessenger.NotifyEvent <Action>(SelectionEvents.HERO_FRAME_CLICKED_UP, MakeSelection); }
private void UpdateCristalCount() { stats.cristals--; EventMessenger.TriggerEvent(GameEvents.UPDATE_HUD); if (stats.cristals == 0) { EventMessenger.TriggerEvent(GameEvents.VICTORY); } }
private void Awake() { m_BattleScene = FindObjectOfType <BattleScene>(); fightSettings = new FightSettings(); EventMessenger.AddListener <HeroData>(SelectionEvents.HERO_FRAME_SELECTED, OnMenuHeroSelected); EventMessenger.AddListener <HeroData>(SelectionEvents.HERO_FRAME_DESELECTED, OnMenuHeroDeselected); EventMessenger.AddListener(SceneEvents.BATTLE_START_SIGNAL, OnBattleStart); EventMessenger.AddListener(SceneEvents.REWARDING_COMPLETE, LoadMenu); }
void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { if (m_Hero == null) { return; } EventMessenger.NotifyEvent <HeroBase>(SelectionEvents.HERO_FRAME_CLICKED_DOWN, this); }
public void Pick(Transform cristalTransform) { cristals.Add(cristalTransform); cristalTransform.SetParent(playerBody); cristalTransform.position = new Vector3(playerBody.position.x, playerBody.position.y + cristals.Count - (cristals.Count - 0.8f) * 0.6f, playerBody.position.z); cristalTransform.GetComponent <Cristal>().Collect(); EventMessenger <int> .TriggerEvent(GameEvents.CHANGE_SPEED, cristals.Count); }
private void Start() { _uiItem = this.GetSafeComponent <UIRect>(); _uiItem.enabled = false; EventMessenger.Subscribe(GameEvent.OnTutorialCompleteShowText, this, () => Invoke("ShowSprite", _clickInterval)); EventMessenger.Subscribe(GameEvent.OnTutorial_ClickByTarget, this, () => Invoke("MoveToButtonStart", 0f)); Invoke("SetStartPos", 2f); }
protected void Start() { status = GameStatus.INITIALIZE; hud.StartListeners(); EventMessenger.StartListener(GameEvents.START_GAME, StartGame); EventMessenger.StartListener(GameEvents.DEFEATE, Defeat); EventMessenger.StartListener(GameEvents.VICTORY, Victory); EventMessenger.StartListener(GameEvents.UPDATE_CRISTAL_COUNT, UpdateCristalCount); status = GameStatus.READY; }
private void OnDestroy() { EventMessenger.RemoveListener(FightEvents.ATTACK_SIGNAL_GIVEN, AttackSignalGiven); EventMessenger.RemoveListener(FightEvents.ATTACK_COMPLETED, AttackCompleted); EventMessenger.RemoveListener <BattleHero, int>(FightEvents.DAMAGE_DONE, DamageDoneOnHero); EventMessenger.RemoveListener <BattleHero>(FightEvents.HERO_DIED, OnHeroDied); EventMessenger.RemoveListener(FightEvents.ALL_ALLY_DEAD, OnDefeat); EventMessenger.RemoveListener(FightEvents.ALL_ENEMY_DEAD, OnVictory); EventMessenger.RemoveListener(SaveEvents.LOADING_SAVE_COMPLETED, LoadBattleSceneSettings); }
private void Awake() { m_AudioSource = GetComponent <AudioSource>(); EventMessenger.AddListener <HeroData>(SelectionEvents.HERO_FRAME_SELECTED, PlaySelectionSound); EventMessenger.AddListener <HeroData>(SelectionEvents.HERO_FRAME_DESELECTED, PlaySelectionSound); EventMessenger.AddListener <BattleHero, int>(FightEvents.DAMAGE_DONE, PlayAttackSound); EventMessenger.AddListener(SceneEvents.BATTLE_START_SIGNAL, PlayButtonSound); }
private void Awake() { if (!Instance) { Instance = this; } else { Destroy(gameObject); } }
private void BrocastData() { Debug.Log("Brocast Event!"); string title = "MyEventMessage"; string data = "That's a new event be brocast!"; int size = 1024; MyEventMessage msg = new MyEventMessage(EventMessage.ID.MyEventID, title, data, size); EventMessenger.Broadcast(msg); }
public void SubscribeToEvents() { if (JobType == JobType.GENERAL) { EventMessenger.Instance().SubscribeToEvent(this, Event.PLACE_LISTENING_DEVICE); } else { EventMessenger.Instance().SubscribeToEvent(this, Event.LEFT_MOUSE_CLICK); } }
public MainPageViewModel() { HasFiles = true; AddDocumentCommand = new DelegateCommand(NavigateAddDocument); AddImageCommand = new DelegateCommand(NavigateAddImage); DeleteFileCommand = new DelegateCommand <StorageDocumentContainer>(DeleteFile); FetchFilesCommand = new DelegateCommand(FetchStorageFiles); Files = new ObservableCollection <StorageDocumentContainer>(); _modelUpdateToken = EventMessenger.GetEvent <ModelUpdatedMessageEvent <StorageDocument> >().Subscribe(OnModelUpdated); FetchStorageFiles(); }