private void BroadcastEvent() { var testEvent = new GameEvent { EventName = "Broadcast" }; EventMessaging <GameEvent> .Trigger(testEvent); }
public void SendMessage() { var em = new EventMessaging() { Text = "Hell Yeah!" }; // Publish the object _eventAggregator.PublishOnUIThread(em); }
private void OnEnable() { EventMessaging <GameEvent> .AddListener(OnBroadcastReceived); }
private void OnDisable() { EventMessaging <GameEvent> .RemoveListener(OnBroadcastReceived); }