private void BroadcastEvent()
    {
        var testEvent = new GameEvent {
            EventName = "Broadcast"
        };

        EventMessaging <GameEvent> .Trigger(testEvent);
    }
예제 #2
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        public void SendMessage()
        {
            var em = new EventMessaging()
            {
                Text = "Hell Yeah!"
            };

            // Publish the object
            _eventAggregator.PublishOnUIThread(em);
        }
예제 #3
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 private void OnEnable()
 {
     EventMessaging <GameEvent> .AddListener(OnBroadcastReceived);
 }
예제 #4
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 private void OnDisable()
 {
     EventMessaging <GameEvent> .RemoveListener(OnBroadcastReceived);
 }