예제 #1
0
 void OnEnable()
 {
     EventManagerTutorialTester.StartListening("Destroy", Destroy);
 }
예제 #2
0
    //  private UnityAction spawnListener;
    //
    //  void Awake () {
    //      spawnListener = new UnityAction (Spawn);
    //  }

    void OnEnable()
    {
        //      EventManager.StartListening ("Spawn", spawnListener);
        EventManagerTutorialTester.StartListening("Spawn", Spawn);
    }
예제 #3
0
 void OnEnable()
 {
     EventManagerTutorialTester.StartListening("test", someListener);
     EventManagerTutorialTester.StartListening("Spawn", SomeOtherFunction);
     EventManagerTutorialTester.StartListening("Destroy", SomeThirdFunction);
 }
예제 #4
0
 /// <summary>
 /// Start listening here.
 /// </summary>
 private void OnEnable()
 {
     EventManagerTutorialTester.StartListening("test", someListener);
 }