private void OnItemRemovedToInventory(EventItemWasRemovedFromInventory e) { if (e.UpdateUI == false) { Debug.Log("received event on ui but we should not update"); return; } if (e.InventoryUUID == InventoryUUID && e.UpdateUI) { TheSlotsContainer.RemoveItemByUUID(e.Item.BaseData.UniqueUUID); } }
private void OnItemWasRemovedEvent(EventItemWasRemovedFromInventory e) { //Debug.LogWarning("The item [" + e.Item.BaseData.Name + "] was removed from inventory [" + e.InventoryUUID + "]"); }