public async ValueTask resetLocalMatrix(System.Nullable <bool> independentOfChildren = null) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "resetLocalMatrix" }, independentOfChildren } ); }
public bool isDescendantOf(Node ancestor) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isDescendantOf" }, ancestor } )); }
public void deleteAnimationRange(string name, System.Nullable <bool> deleteFrames = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "deleteAnimationRange" }, name, deleteFrames } ); }
public bool isSynchronized() { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isSynchronized" } } )); }
public bool isEnabled(System.Nullable <bool> checkAncestors = null) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isEnabled" }, checkAncestors } )); }
public static ActionResultCallback <Node> Construct(string type, string name, Scene scene, object options = null) { return(EventHorizonBlazorInterop.Func <ActionResultCallback <Node> >( new object[] { new string[] { "BABYLON", "Node", "Construct" }, type, name, scene, options } )); }
public string getClassName() { return(EventHorizonBlazorInterop.Func <string>( new object[] { new string[] { this.___guid, "getClassName" } } )); }
public static decimal GetTypeByteLength(decimal type) { return(EventHorizonBlazorInterop.Func <decimal>( new object[] { new string[] { "BABYLON", "VertexBuffer", "GetTypeByteLength" }, type } )); }
public static void ForEach(DataArray data, decimal byteOffset, decimal byteStride, decimal componentCount, decimal componentType, decimal count, bool normalized, ActionCallback <decimal, decimal> callback) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { "BABYLON", "VertexBuffer", "ForEach" }, data, byteOffset, byteStride, componentCount, componentType, count, normalized, callback } ); }
public async ValueTask <string> getClassName() { return(await EventHorizonBlazorInterop.Func <string>( new object[] { new string[] { this.___guid, "getClassName" } } )); }
public static decimal DeduceStride(string kind) { return(EventHorizonBlazorInterop.Func <decimal>( new object[] { new string[] { "BABYLON", "VertexBuffer", "DeduceStride" }, kind } )); }
public async ValueTask dispose(System.Nullable <bool> doNotRecurse = null, System.Nullable <bool> disposeMaterialAndTextures = null) { await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "dispose" }, doNotRecurse, disposeMaterialAndTextures } ); }
public async ValueTask <CachedEntity> serialize(object currentSerializationObject = null) { return(await EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "serialize" }, currentSerializationObject } )); }
public async ValueTask <decimal> getDistanceToCamera(Camera camera = null) { return(await EventHorizonBlazorInterop.Func <decimal>( new object[] { new string[] { this.___guid, "getDistanceToCamera" }, camera } )); }
public void forEach(decimal count, ActionCallback <decimal, decimal> callback) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "forEach" }, count, callback } ); }
public bool isUpdatable() { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isUpdatable" } } )); }
public static void AddNodeConstructor(string type, ActionResultCallback <string, Scene, CachedEntity, ActionResultCallback <Node> > constructorFunc) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { "BABYLON", "Node", "AddNodeConstructor" }, type, constructorFunc } ); }
public decimal getSize() { return(EventHorizonBlazorInterop.Func <decimal>( new object[] { new string[] { this.___guid, "getSize" } } )); }
public static void ParseAnimationRanges(Node node, object parsedNode, Scene scene) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { "BABYLON", "Node", "ParseAnimationRanges" }, node, parsedNode, scene } ); }
public bool getIsInstanced() { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "getIsInstanced" } } )); }
public void updateCache(System.Nullable <bool> force = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateCache" }, force } ); }
public decimal getInstanceDivisor() { return(EventHorizonBlazorInterop.Func <decimal>( new object[] { new string[] { this.___guid, "getInstanceDivisor" } } )); }
public bool isReady(System.Nullable <bool> completeCheck = null) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isReady" }, completeCheck } )); }
public void update(DataArray data) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "update" }, data } ); }
public void setEnabled(bool value) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "setEnabled" }, value } ); }
public void updateDirectly(DataArray data, decimal offset, System.Nullable <bool> useBytes = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateDirectly" }, data, offset, useBytes } ); }
public void createAnimationRange(string name, decimal from, decimal to) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "createAnimationRange" }, name, from, to } ); }
public void dispose() { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "dispose" } } ); }
public CachedEntity serializeAnimationRanges() { return(EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "serializeAnimationRanges" } } )); }
public bool equals(Size other) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "equals" }, other } )); }