public async ValueTask resetLocalMatrix(System.Nullable <bool> independentOfChildren = null)
 {
     await EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "resetLocalMatrix" }, independentOfChildren
     }
         );
 }
예제 #2
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 public bool isDescendantOf(Node ancestor)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isDescendantOf" }, ancestor
     }
                ));
 }
예제 #3
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 public void deleteAnimationRange(string name, System.Nullable <bool> deleteFrames = null)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "deleteAnimationRange" }, name, deleteFrames
     }
         );
 }
예제 #4
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 public bool isSynchronized()
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isSynchronized" }
     }
                ));
 }
예제 #5
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 public bool isEnabled(System.Nullable <bool> checkAncestors = null)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isEnabled" }, checkAncestors
     }
                ));
 }
예제 #6
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 public static ActionResultCallback <Node> Construct(string type, string name, Scene scene, object options = null)
 {
     return(EventHorizonBlazorInterop.Func <ActionResultCallback <Node> >(
                new object[]
     {
         new string[] { "BABYLON", "Node", "Construct" }, type, name, scene, options
     }
                ));
 }
예제 #7
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 public string getClassName()
 {
     return(EventHorizonBlazorInterop.Func <string>(
                new object[]
     {
         new string[] { this.___guid, "getClassName" }
     }
                ));
 }
예제 #8
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 public static decimal GetTypeByteLength(decimal type)
 {
     return(EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { "BABYLON", "VertexBuffer", "GetTypeByteLength" }, type
     }
                ));
 }
예제 #9
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 public static void ForEach(DataArray data, decimal byteOffset, decimal byteStride, decimal componentCount, decimal componentType, decimal count, bool normalized, ActionCallback <decimal, decimal> callback)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { "BABYLON", "VertexBuffer", "ForEach" }, data, byteOffset, byteStride, componentCount, componentType, count, normalized, callback
     }
         );
 }
 public async ValueTask <string> getClassName()
 {
     return(await EventHorizonBlazorInterop.Func <string>(
                new object[]
     {
         new string[] { this.___guid, "getClassName" }
     }
                ));
 }
예제 #11
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 public static decimal DeduceStride(string kind)
 {
     return(EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { "BABYLON", "VertexBuffer", "DeduceStride" }, kind
     }
                ));
 }
 public async ValueTask dispose(System.Nullable <bool> doNotRecurse = null, System.Nullable <bool> disposeMaterialAndTextures = null)
 {
     await EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "dispose" }, doNotRecurse, disposeMaterialAndTextures
     }
         );
 }
 public async ValueTask <CachedEntity> serialize(object currentSerializationObject = null)
 {
     return(await EventHorizonBlazorInterop.Func <CachedEntity>(
                new object[]
     {
         new string[] { this.___guid, "serialize" }, currentSerializationObject
     }
                ));
 }
 public async ValueTask <decimal> getDistanceToCamera(Camera camera = null)
 {
     return(await EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { this.___guid, "getDistanceToCamera" }, camera
     }
                ));
 }
예제 #15
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 public void forEach(decimal count, ActionCallback <decimal, decimal> callback)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "forEach" }, count, callback
     }
         );
 }
예제 #16
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 public bool isUpdatable()
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isUpdatable" }
     }
                ));
 }
예제 #17
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 public static void AddNodeConstructor(string type, ActionResultCallback <string, Scene, CachedEntity, ActionResultCallback <Node> > constructorFunc)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { "BABYLON", "Node", "AddNodeConstructor" }, type, constructorFunc
     }
         );
 }
예제 #18
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 public decimal getSize()
 {
     return(EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { this.___guid, "getSize" }
     }
                ));
 }
예제 #19
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 public static void ParseAnimationRanges(Node node, object parsedNode, Scene scene)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { "BABYLON", "Node", "ParseAnimationRanges" }, node, parsedNode, scene
     }
         );
 }
예제 #20
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 public bool getIsInstanced()
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "getIsInstanced" }
     }
                ));
 }
예제 #21
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 public void updateCache(System.Nullable <bool> force = null)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "updateCache" }, force
     }
         );
 }
예제 #22
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 public decimal getInstanceDivisor()
 {
     return(EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { this.___guid, "getInstanceDivisor" }
     }
                ));
 }
예제 #23
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 public bool isReady(System.Nullable <bool> completeCheck = null)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isReady" }, completeCheck
     }
                ));
 }
예제 #24
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 public void update(DataArray data)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "update" }, data
     }
         );
 }
예제 #25
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 public void setEnabled(bool value)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "setEnabled" }, value
     }
         );
 }
예제 #26
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 public void updateDirectly(DataArray data, decimal offset, System.Nullable <bool> useBytes = null)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "updateDirectly" }, data, offset, useBytes
     }
         );
 }
예제 #27
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 public void createAnimationRange(string name, decimal from, decimal to)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "createAnimationRange" }, name, from, to
     }
         );
 }
예제 #28
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 public void dispose()
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "dispose" }
     }
         );
 }
예제 #29
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 public CachedEntity serializeAnimationRanges()
 {
     return(EventHorizonBlazorInterop.Func <CachedEntity>(
                new object[]
     {
         new string[] { this.___guid, "serializeAnimationRanges" }
     }
                ));
 }
예제 #30
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 public bool equals(Size other)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "equals" }, other
     }
                ));
 }