/* --------------------------------------------------------- * ---------------- JUMPS EXECUTION (no RJ) ---------------- * -------------------------------------------------------- */ //suitable for all jumps not repetitive private void on_normal_jump_activate(object o, EventArgs args) { double jumpWeight = 0; if(currentJumpType.HasWeight) { if(extra_window_jumps_option == "%") jumpWeight = extra_window_jumps_weight; else jumpWeight = Util.WeightFromKgToPercent(extra_window_jumps_weight, currentPersonSession.Weight); } double myFall = 0; if(currentJumpType.Name == Constants.TakeOffName || currentJumpType.Name == Constants.TakeOffWeightName) myFall = 0; else if( ! currentJumpType.StartIn) { myFall = extra_window_jumps_fall; } //used by cancel and finish //currentEventType = new JumpType(); currentEventType = currentJumpType; //hide jumping buttons sensitiveGuiEventDoing(); //show the event doing window double progressbarLimit = 3; //3 phases for show the Dj if( currentJumpType.StartIn || currentJumpType.Name == Constants.TakeOffName || currentJumpType.Name == Constants.TakeOffWeightName) progressbarLimit = 2; //2 for normal jump (or take off) //don't let update until test finishes if(createdStatsWin) showUpdateStatsAndHideData(false); ExecutingGraphData egd = event_execute_initializeVariables( currentPerson.UniqueID, currentPerson.Name, Catalog.GetString("Phases"), //name of the different moments Constants.JumpTable, //tableName currentJumpType.Name ); event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked); event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked); //when user clicks on update the eventExecute window //(for showing with his new confgured values: max, min and guides event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked); currentEventExecute = new JumpExecute(currentPerson.UniqueID, currentPerson.Name, currentSession.UniqueID, currentJumpType.Name, myFall, jumpWeight, chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, volumeOn, progressbarLimit, egd); if (!chronopicWin.Connected) currentEventExecute.SimulateInitValues(rand); if( currentJumpType.StartIn ) currentEventExecute.Manage(); else currentEventExecute.ManageFall(); thisJumpIsSimple = true; //used by: on_event_execute_update_graph_in_progress_clicked currentEventExecute.FakeButtonUpdateGraph.Clicked += new EventHandler(on_event_execute_update_graph_in_progress_clicked); currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded); currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_finished); }
/* --------------------------------------------------------- * ---------------- JUMPS EXECUTION (no RJ) ---------------- * -------------------------------------------------------- */ //suitable for all jumps not repetitive private void on_normal_jump_activate(bool canCaptureC) { if(execute_auto_doing) sensitiveGuiAutoExecuteOrWait (true); double jumpWeight = 0; if(currentJumpType.HasWeight) { if(extra_window_jumps_option == "%") jumpWeight = (double) extra_window_jumps_spinbutton_weight.Value; else jumpWeight = Util.WeightFromKgToPercent( (double) extra_window_jumps_spinbutton_weight.Value, currentPersonSession.Weight); } double myFall = 0; if(currentJumpType.HasFall) { if(extra_window_jumps_check_dj_fall_calculate.Active) myFall = -1; else myFall = (double) extra_window_jumps_spinbutton_fall.Value; } string description = ""; if(currentJumpType.Name == "slCMJleft" || currentJumpType.Name == "slCMJright") { description = slCMJString(); extra_window_jumps_spin_single_leg_distance.Value = 0; extra_window_jumps_spin_single_leg_angle.Value = 90; } //used by cancel and finish //currentEventType = new JumpType(); currentEventType = currentJumpType; //hide jumping buttons if(! execute_auto_doing) sensitiveGuiEventDoing(); //show the event doing window double progressbarLimit = 3; //3 phases for show the Dj if(myFall == -1) progressbarLimit = 4; //4 if there's a pre-jump else if( currentJumpType.StartIn || currentJumpType.Name == Constants.TakeOffName || currentJumpType.Name == Constants.TakeOffWeightName) progressbarLimit = 2; //2 for normal jump (or take off) //don't let update until test finishes if(createdStatsWin) showUpdateStatsAndHideData(false); event_execute_initializeVariables( ! canCaptureC, //is simulated currentPerson.UniqueID, currentPerson.Name, Catalog.GetString("Phases"), //name of the different moments Constants.JumpTable, //tableName currentJumpType.Name ); event_execute_button_cancel.Sensitive = true; ExecutingGraphData egd = event_execute_prepareForTest (); event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked); event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked); //when user clicks on update the eventExecute window //(for showing with his new confgured values: max, min and guides event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked); currentEventExecute = new JumpExecute(currentPerson.UniqueID, currentPerson.Name, currentSession.UniqueID, currentJumpType.Name, myFall, jumpWeight, //chronopicWin.CP, event_execute_label_message, app1, preferences.digitsNumber, preferences.volumeOn, cp2016.CP, event_execute_label_message, app1, preferences.digitsNumber, preferences.volumeOn, progressbarLimit, egd, description); //UtilGtk.ChronopicColors(viewport_chronopics, label_chronopics, label_connected_chronopics, chronopicWin.Connected); if (! canCaptureC) currentEventExecute.SimulateInitValues(rand); if( currentJumpType.StartIn ) currentEventExecute.Manage(); else currentEventExecute.ManageFall(); thisJumpIsSimple = true; //used by: on_event_execute_update_graph_in_progress_clicked currentEventExecute.FakeButtonUpdateGraph.Clicked += new EventHandler(on_event_execute_update_graph_in_progress_clicked); currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded); currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_finished); currentEventExecute.FakeButtonThreadDyed.Clicked += new EventHandler(on_test_finished_can_touch_gtk); }