public TriggerCollection(EventEditorContext context, OverviewEditorContext overviewContext, TriggerRoot root) { _rootNode = new TriggerCollectionNode(context, overviewContext, root.gameObject); _triggers = new List<Trigger>(); _context = context; _overviewContext = overviewContext; Initialize(); }
public TriggerCollectionNode(EventEditorContext context, OverviewEditorContext overviewContext, GameObject gameObject) { GameObject = gameObject; if (gameObject.GetComponent <Trigger>()) { Trigger = gameObject.GetComponent <Trigger>(); } _context = context; _overviewContext = overviewContext; }
public ActionGroupEditorNode(TriggerActionGroup triggerActionGroup, EventEditorContext context) : base(context) { _actionGroup = triggerActionGroup; }
public TriggerEditorNode(EventEditorContext context) { _context = context; }
public ActionEditorNode(EventResponder responder, EventEditorContext context) : base(context) { Action = responder; }
public void Initialize() { if (_overviewContext == null) { _overviewContext = new OverviewEditorContext(); } if (_eventEditorContext == null || _eventEditorContext.TriggerRoot == null) { TriggerRoot triggerRoot = GameObject.FindObjectOfType <TriggerRoot>(); if (!triggerRoot) { triggerRoot = (new GameObject("Events")).AddComponent <TriggerRoot>(); } GlobalSymbolTableAccessor accessor = triggerRoot.GetComponent <GlobalSymbolTableAccessor>(); if (!accessor.GlobalSymbolTable) { accessor.GlobalSymbolTable = ScriptableObject.CreateInstance <GlobalSymbolTable>(); } List <Trigger> triggers = new List <Trigger>(); PopulateTriggerList(triggerRoot.transform, triggers); _eventEditorContext = new EventEditorContext(this, _overviewContext, triggerRoot, triggers, accessor.GlobalSymbolTable); _variableView.Context = _eventEditorContext; _overviewTab.Context = _eventEditorContext; _triggerEditor.Context = _eventEditorContext; return; } if (Selection.activeGameObject) { TriggerRoot[] roots = Selection.activeGameObject.GetComponentsInParent <TriggerRoot>(true); TriggerRoot selectedRoot = null; if (roots.Length != 0) { selectedRoot = roots[0]; } if (selectedRoot) { if (selectedRoot != _eventEditorContext.TriggerRoot) { List <Trigger> triggers = new List <Trigger>(); PopulateTriggerList(selectedRoot.transform, triggers); GlobalSymbolTableAccessor accessor = selectedRoot.GetComponent <GlobalSymbolTableAccessor>(); accessor.hideFlags = HideFlags.None; if (!accessor.GlobalSymbolTable) { accessor.GlobalSymbolTable = ScriptableObject.CreateInstance <GlobalSymbolTable>(); } //SelectTrigger(null); _eventEditorContext = new EventEditorContext(this, _overviewContext, selectedRoot, triggers, accessor.GlobalSymbolTable); _variableView.Context = _eventEditorContext; _overviewTab.Context = _eventEditorContext; _triggerEditor.Context = _eventEditorContext; } } } if (_eventEditorContext.TriggerRoot) { _eventEditorContext.TriggerRoot.gameObject.hideFlags = HideFlags.None; _eventEditorContext.TriggerRoot.hideFlags = HideFlags.None; } }
public FilterEditorNode(EventFilter filter, EventEditorContext context) : base(context) { Filter = filter; }
public EventEditorNode(GameObject eventGameObject, EventEditorContext context) : base(context) { _gameObject = eventGameObject; Sender = _gameObject.GetComponent <EventSender>(); }