protected virtual void Awake() { if (OnEnter == null) { OnEnter = new EventDistanceInteraction(); } if (OnStay == null) { OnStay = new EventDistanceInteraction(); } if (OnExit == null) { OnExit = new EventDistanceInteraction(); } if (OnRelease == null) { OnRelease = new EventDistanceInteraction(); } if (OnStatusRelease == null) { OnStatusRelease = new EventDistanceInteractionRelease(); } if (OnNotRelease == null) { OnNotRelease = new UnityEvent(); } //加入时,检索一次 if (distanceData == null) { distanceData = new DistanceData(); } if (ActiveShadow) { AddShadow(); } else { RemoveShadow(); } if (ActiveParent) { AddParent(); } else { RemoveParent(); } }
private void Awake() { if (OnEnter == null) { OnEnter = new EventDistanceInteraction(); } if (OnStay == null) { OnStay = new EventDistanceInteraction(); } if (OnExit == null) { OnExit = new EventDistanceInteraction(); } if (OnRelease == null) { OnRelease = new EventDistanceInteraction(); } if (OnNotRelease == null) { OnNotRelease = new UnityEvent(); } //加入时,检索一次 if (distanceData == null) { distanceData = new DistanceData(); } distanceData.Interaction = this; if (FeaturesObjectController == null) { FeaturesObjectController = gameObject.GetComponent <Features.FeaturesObjectController>(); if (FeaturesObjectController == null) { FeaturesObjectController = gameObject.GetComponentInParent <Features.FeaturesObjectController>(); } } }
protected virtual void Awake() { if (OnEnter == null) { OnEnter = new EventDistanceInteraction(); } if (OnStay == null) { OnStay = new EventDistanceInteraction(); } if (OnExit == null) { OnExit = new EventDistanceInteraction(); } if (OnRelease == null) { OnRelease = new EventDistanceInteraction(); } if (OnStatusRelease == null) { OnStatusRelease = new EventDistanceInteractionRelease(); } if (OnNotRelease == null) { OnNotRelease = new UnityEvent(); } //加入时,检索一次 if (distanceData == null) { distanceData = new DistanceData(); } distanceData.Interaction = this; if (FeaturesObjectController == null) { FeaturesObjectController = gameObject.GetComponent <Features.FeaturesObjectController>(); if (FeaturesObjectController == null) { FeaturesObjectController = gameObject.GetComponentInParent <Features.FeaturesObjectController>(); } } if (ActiveShadow) { AddShadow(); } else { RemoveShadow(); } if (ActiveParent) { AddParent(); } else { RemoveParent(); } }