public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label) { Undo.RecordObject(prop.serializedObject.targetObject, "Delegate Selection"); SerializedProperty targetProp = prop.FindPropertyRelative("mTarget"); SerializedProperty methodProp = prop.FindPropertyRelative("mMethodName"); MonoBehaviour target = targetProp.objectReferenceValue as MonoBehaviour; string methodName = methodProp.stringValue; EditorGUI.indentLevel = prop.depth; EditorGUI.LabelField(rect, label); Rect lineRect = rect; lineRect.yMin = rect.yMin + lineHeight; lineRect.yMax = lineRect.yMin + lineHeight; EditorGUI.indentLevel = targetProp.depth; target = EditorGUI.ObjectField(lineRect, "Notify", target, typeof(MonoBehaviour), true) as MonoBehaviour; targetProp.objectReferenceValue = target; if (target != null && target.gameObject != null) { GameObject go = target.gameObject; List <Entry> list = EventDelegateEditor.GetMethods(go); int index = 0; int choice = 0; EventDelegate del = new EventDelegate(); del.target = target; del.methodName = methodName; string[] names = PropertyReferenceDrawer.GetNames(list, del.ToString(), out index); lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; choice = EditorGUI.Popup(lineRect, "Method", index, names); if (choice > 0 && choice != index) { Entry entry = list[choice - 1]; target = entry.target as MonoBehaviour; methodName = entry.name; targetProp.objectReferenceValue = target; methodProp.stringValue = methodName; } SerializedProperty paramArrayProp = prop.FindPropertyRelative("mParameters"); EventDelegate.Parameter[] ps = del.parameters; if (ps != null) { paramArrayProp.arraySize = ps.Length; for (int i = 0; i < ps.Length; i++) { EventDelegate.Parameter param = ps[i]; SerializedProperty paramProp = paramArrayProp.GetArrayElementAtIndex(i); SerializedProperty objProp = paramProp.FindPropertyRelative("obj"); SerializedProperty fieldProp = paramProp.FindPropertyRelative("field"); param.obj = objProp.objectReferenceValue; param.field = fieldProp.stringValue; Object obj = param.obj; lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; obj = EditorGUI.ObjectField(lineRect, " Arg " + i, obj, typeof(Object), true); objProp.objectReferenceValue = obj; del.parameters[i].obj = obj; param.obj = obj; if (obj == null) { continue; } GameObject selGO = null; System.Type type = param.obj.GetType(); if (type == typeof(GameObject)) { selGO = param.obj as GameObject; } else if (type.IsSubclassOf(typeof(Component))) { selGO = (param.obj as Component).gameObject; } if (selGO != null) { // Parameters must be exact -- they can't be converted like property bindings PropertyReferenceDrawer.filter = param.expectedType; PropertyReferenceDrawer.canConvert = false; List <PropertyReferenceDrawer.Entry> ents = PropertyReferenceDrawer.GetProperties(selGO, true, false); int selection; string[] props = EventDelegateEditor.GetNames(ents, EditorTool.GetFuncName(param.obj, param.field), out selection); lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; int newSel = EditorGUI.Popup(lineRect, " ", selection, props); if (newSel != selection) { if (newSel == 0) { param.obj = selGO; param.field = null; objProp.objectReferenceValue = selGO; fieldProp.stringValue = null; } else { param.obj = ents[newSel - 1].target; param.field = ents[newSel - 1].name; objProp.objectReferenceValue = param.obj; fieldProp.stringValue = param.field; } } } else if (!string.IsNullOrEmpty(param.field)) { param.field = null; } PropertyReferenceDrawer.filter = typeof(void); PropertyReferenceDrawer.canConvert = true; } } } }
public override void OnGUI(Rect rect, SerializedProperty prop, GUIContent label) { Undo.RecordObject(prop.serializedObject.targetObject, "Delegate Selection"); SerializedProperty targetProp = prop.FindPropertyRelative("mTarget"); SerializedProperty methodProp = prop.FindPropertyRelative("mMethodName"); MonoBehaviour target = targetProp.objectReferenceValue as MonoBehaviour; string methodName = methodProp.stringValue; EditorGUI.indentLevel = prop.depth; EditorGUI.LabelField(rect, label); Rect lineRect = rect; lineRect.yMin = rect.yMin + lineHeight; lineRect.yMax = lineRect.yMin + lineHeight; EditorGUI.indentLevel = targetProp.depth; target = EditorGUI.ObjectField(lineRect, "Notify", target, typeof(MonoBehaviour), true) as MonoBehaviour; targetProp.objectReferenceValue = target; if (target != null && target.gameObject != null) { GameObject go = target.gameObject; List <Entry> list = EventDelegateEditor.GetMethods(go); int index = 0; int choice = 0; EventDelegate del = new EventDelegate(); del.target = target; del.methodName = methodName; string[] names = PropertyReferenceDrawer.GetNames(list, del.ToString(), out index); lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; choice = EditorGUI.Popup(lineRect, "Method", index, names); if (choice > 0) { if (choice != index) { Entry entry = list[choice - 1]; target = entry.target as MonoBehaviour; methodName = entry.name; targetProp.objectReferenceValue = target; methodProp.stringValue = methodName; } } // Unfortunately Unity's property drawers only work with UnityEngine.Object-derived types. // This means that arrays are not supported. And since EventDelegate is not derived from // UnityEngine.Object either, it means that it's not possible to modify the parameter array. EditorGUI.BeginDisabledGroup(true); //SerializedProperty paramProp = prop.FindPropertyRelative("mParameters"); EventDelegate.Parameter[] ps = del.parameters; if (ps != null) { for (int i = 0; i < ps.Length; ++i) { EventDelegate.Parameter param = ps[i]; lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; param.obj = EditorGUI.ObjectField(lineRect, " Arg " + i, param.obj, typeof(Object), true); if (param.obj == null) { continue; } GameObject selGO = null; System.Type type = param.obj.GetType(); if (type == typeof(GameObject)) { selGO = param.obj as GameObject; } else if (type.IsSubclassOf(typeof(Component))) { selGO = (param.obj as Component).gameObject; } if (selGO != null) { // Parameters must be exact -- they can't be converted like property bindings PropertyReferenceDrawer.filter = param.expectedType; PropertyReferenceDrawer.canConvert = false; List <PropertyReferenceDrawer.Entry> ents = PropertyReferenceDrawer.GetProperties(selGO, true, false); int selection; string[] props = EventDelegateEditor.GetNames(ents, NGUITools.GetFuncName(param.obj, param.field), out selection); lineRect.yMin += lineHeight; lineRect.yMax += lineHeight; int newSel = EditorGUI.Popup(lineRect, " ", selection, props); if (newSel != selection) { if (newSel == 0) { param.obj = selGO; param.field = null; } else { param.obj = ents[newSel - 1].target; param.field = ents[newSel - 1].name; } } } else if (!string.IsNullOrEmpty(param.field)) { param.field = null; } PropertyReferenceDrawer.filter = typeof(void); PropertyReferenceDrawer.canConvert = true; } } EditorGUI.EndDisabledGroup(); } //else paramProp.objectReferenceValue = null; }