public void GenerateGimmick(EventDataSO.EventData enemyEventData, Transform enemyEventTran) { GameObject enemy = Instantiate(enemyEventData.eventPrefab, enemyEventTran); //gimmicksList.Add(enemy); }
/// <summary> /// エネミーの生成イベント /// </summary> /// <param name="enemyEventData"></param> /// <param name="enemyEventTran"></param> public void GenerateEnemy(EventDataSO.EventData enemyEventData, Transform enemyEventTran) { //GameObject enemy = Instantiate(enemyEventData.eventPrefab, enemyEventTran); //enemy.GetComponent<EnemyController>().SetUpEnemy(); //enemiesList.Add(enemy); }