void PauseTimer(EventCore.FreezeData data) { if (isActive) { timeToBreakCurrent += freezeTime; StartCoroutine(FreezeTimer()); StopCoroutine(FreezeTimer()); } }
IEnumerator Freeze() { canFreezeTime = false; EventCore.FreezeData data = new EventCore.FreezeData(); EventCore.Instance.eventFreeze.Invoke(data); GameObject[] thing = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject enemy in thing) { if (enemy != null) { enemySpeed = enemy.GetComponent <EnemyPathfinding>().speed; enemy.GetComponent <UnityEngine.AI.NavMeshAgent>().speed = 0; } } yield return(new WaitForSeconds(freezeTime)); foreach (GameObject enemy in thing) { if (enemy != null) { enemy.GetComponent <UnityEngine.AI.NavMeshAgent>().speed = enemySpeed; } } }
public void TowerFreeze(EventCore.FreezeData arg0) { freezeSound = FMODUnity.RuntimeManager.CreateInstance(freezeRef); freezeSound.start(); }
void Freeze(EventCore.FreezeData data) { currentSpawnTimer += freezeTime; }