public void OpenEvent(int _event) { EventStruct newEvent = EventControl.GetEventStruct(_event); eventObject.SetActive(true); nameText.text = newEvent.name; eventText.text = newEvent.eventText; for (int i = 0; i < newEvent.buttonText.Length; i++) { buttonText [i].transform.parent.gameObject.SetActive(false); } for (int i = 0; i < newEvent.buttonText.Length; i++) { buttonText [i].transform.parent.gameObject.SetActive(true); buttonText[i].text = newEvent.buttonText[i]; } currentEvent = _event; }
public void EventConsequence(int _event, int _choice) { EventConsequences newConsequence = EventControl.GetEventStruct(_event).eventConsequences[_choice]; int nextEvent = newConsequence.nextEvent; string _feedbackText = ""; if (nextEvent > 0) { OpenEvent(nextEvent); return; } if (newConsequence.newClue) { main.mainEventProgress++; main.NextClue(newConsequence.clueKnown); _feedbackText += "\nNew Clue"; } if (newConsequence.money != 0) { _feedbackText += "\nUnits " + newConsequence.money.ToString(); main.ship.money += newConsequence.money; if (main.ship.money < 0) { main.ship.strength -= 1; _feedbackText += " Not Enough Units"; } } if (newConsequence.research != 0) { _feedbackText += "\nResearch " + newConsequence.research.ToString(); main.ship.research += newConsequence.research; } if (newConsequence.strength != 0) { _feedbackText += "\nStrength " + newConsequence.strength.ToString(); main.ship.strength += newConsequence.strength; if (main.ship.strength > main.ship.maxStrength) { main.ship.strength = main.ship.maxStrength; } } if (newConsequence.jumpCharges != 0) { _feedbackText += "\nJumpCharges " + newConsequence.jumpCharges.ToString(); main.ship.jumpCharges += newConsequence.jumpCharges; if (main.ship.jumpCharges > main.ship.maxJumpCharges) { main.ship.jumpCharges = main.ship.maxJumpCharges; } } //main.inEvent = false; main.SetBlockingCanvas(false, 1); //main.shipNavigationUI.SetActive (true); eventObject.SetActive(false); eventFeedbackObjectText.text = _feedbackText; StartCoroutine("EventFeedbackObject"); }