예제 #1
0
 //----------------------------------------------------------
 //                        Event
 //----------------------------------------------------------
 public void EventBonusGameOnRelease()
 {
     Debug.Log("EventLessonOnRelease");
     ev.EventOnRelease();
     if (ev.isCurPrevDist && BonusRuleShowTime >= 1)
     {
         BonusGameStart();
     }
 }
예제 #2
0
    //----------------------------------------------------------
    //                        Event
    //----------------------------------------------------------
    public void EventLetterOnRelease(Transform letterClone)
    {
        //Debug.Log("EventLetterOnRelease");
        ev.EventOnRelease();
        if (ev.isCurPrevDist)
        {
            gameComponent.SetLetterPrefab(letterClone);

            if (g.isGameMemory)
            {
                TouchLetter();
            }
            else if (g.isGameMole)
            {
                TouchLetter();
            }
            //else if (g.isGameShooting) TouchLetter();
            else if (g.isGameBlank)
            {
                gameBlank.EventLetterOnRelease();
            }
            else if (g.isGameHint)
            {
                gameHint.EventLetterOnRelease();
            }
            else if (g.isGameBonus)
            {
                gameBonus.EventLetterOnRelease(letterClone);
            }
        }
    }
예제 #3
0
    //---------------------------------------------------------------
    //                          Shop Popup
    //---------------------------------------------------------------



    public void EventShowShopPopup()
    {
        Debug.Log("EventShowShopPopup");

        ev.EventOnRelease();
        if (ev.isCurPrevDist)
        {
            audioSource.clip            = menuClip; audioSource.Play();
            shopPopupPanelUIPanel.depth = 3;
            g.isPopupShopShow           = true;

            myCoinUILabel.text = g.coin.ToString();
            PopupBg2.SetActive(true);

            shopPopupAnimator.SetBool("isLeftMiddleMove", true);
        }
    }