예제 #1
0
    void OnTriggerEnter(Collider other)
    {
        DynamicQueue queue = GameObject.Find("EventQueue").GetComponent <DynamicQueue>();

        Debug.Log(queue.nextEvent.GetComponent <EventCapsule>().state.ToString());
        if (capsule == null)
        {
            Debug.Log("Spawned");
            spawnedEvent = Instantiate(queue.nextEvent, transform.position, Quaternion.identity);
            capsule      = spawnedEvent.GetComponent <EventCapsule>();
            capsule.HideTerrain(true);
            capsule.state = EventCapsule.EventState.SPAWNED;
        }
    }
예제 #2
0
 public EventCapsuleGUIHandler(EventCapsule _capsule)
 {
     capsule = _capsule;
 }