예제 #1
0
파일: BezierPath.cs 프로젝트: palapapa/Oss
    /// <summary>
    /// Calculate <paramref name="segments"/> number of evenly spaced points on the curve and updates <see cref="EvenlySpacedPoints"/>.
    /// <br/>
    /// <paramref name="segments"/> will be cached and will be used to recalculate <see cref="EvenlySpacedPoints"/> when <see cref="UpdateAccuracy(int)"/> or <see cref="CalculatePoints(List{System.Numerics.Vector2}, int)"/> is called.
    /// </summary>
    /// <param name="segments">The number of evenly spaced points(including start and end) to be calculated.</param>
    private void CalculateEvenlySpacedPoints(int segments)
    {
        if (segments < 2)
        {
            EvenlySpacedPoints.Clear();
            return;
        }
        EvenlySpacedPoints.Clear();
        this.segments = segments;
        float unitLength = Length / segments;

        for (int i = 0; i < segments; i++)
        {
            float targetInterpolation = 0;
            for (int j = 0; j < interpolationToSegment.Count; j++)
            {
                if (interpolationToSegment.ElementAt(j).Value == unitLength * i)
                {
                    targetInterpolation = interpolationToSegment.ElementAt(j).Key;
                    break;
                }
                else if (interpolationToSegment.ElementAt(j).Value > unitLength * i)
                {
                    targetInterpolation = Mathf.Lerp(interpolationToSegment.ElementAt(j - 1).Key,
                                                     interpolationToSegment.ElementAt(j).Key,
                                                     (unitLength * i - interpolationToSegment.ElementAt(j - 1).Value) / (interpolationToSegment.ElementAt(j).Value - interpolationToSegment.ElementAt(j - 1).Value));
                    break;
                }
            }
            EvenlySpacedPoints.Add(GetPointByInterpolation(targetInterpolation));
        }
    }
예제 #2
0
파일: BezierPath.cs 프로젝트: palapapa/Oss
 /// <summary>
 /// Recalculate the curve using the new resolution and update <see cref="ControlPoints"/>, <see cref="Points"/>, and <see cref="EvenlySpacedPoints"/>.
 /// </summary>
 /// <param name="accuracy">The number of points on the curve to be calculated including start and end.</param>
 private void UpdateAccuracy(int accuracy)
 {
     if (accuracy <= 0)
     {
         throw new ArgumentException("Must be larger than 0", nameof(accuracy));
     }
     Points.Clear();
     EvenlySpacedPoints.Clear();
     CalculatePoints(accuracy);
     CalculateEvenlySpacedPoints(segments);
     CalculateLength(accuracy);
 }
예제 #3
0
파일: BezierPath.cs 프로젝트: palapapa/Oss
 /// <summary>
 /// Recalculate the curve and update <see cref="ControlPoints"/>, <see cref="Points"/>, and <see cref="EvenlySpacedPoints"/>.
 /// </summary>
 /// <param name="controlPoints">The control points defining the curve.</param>
 /// <param name="accuracy">The number of points on the curve to be calculated including start and end.</param>
 private void CalculatePoints(List <System.Numerics.Vector2> controlPoints, int accuracy)
 {
     if (accuracy <= 0)
     {
         throw new ArgumentException("Must be larger than 0", nameof(accuracy));
     }
     ControlPoints = controlPoints;
     Points.Clear();
     EvenlySpacedPoints.Clear();
     CalculatePoints(accuracy);
     CalculateEvenlySpacedPoints(segments);
     CalculateLength(accuracy);
 }
예제 #4
0
파일: CirclePath.cs 프로젝트: palapapa/Oss
 protected void CalculateEvenlySpacedPoints(int segments)
 {
     EvenlySpacedPoints.Clear();
     EvenlySpacedPoints = CalculatePoints(start, middle, end, segments);
 }