/// <summary> /// It is called from AITTTGL StartNewGame /// </summary> public void Reset() { bottomLeftPosOfField = new IntVector2(int.MaxValue, int.MaxValue); topRightPosOfField = new IntVector2(int.MinValue, int.MinValue); gameField = new EvaluationField[100, 100]; pointsInGame = new List <IntVector2>(); for (int i = 0; i < gameField.GetLength(0); i++) { for (int k = 0; k < gameField.GetLength(1); k++) { gameField[i, k] = new EvaluationField(new IntVector2(i, k)); } } firstPointInGame = null; }
public void SetEndEvaluationFields(EvaluationField one, EvaluationField two) { this.blockField1 = one; this.blockField2 = two; }