public void ChangeToSimulationMode() { evaluationEngine.EvaluateCurrentSimulation(); if (evaluationEngine.isSimulationOk) { SelectedObjects.instance.ClearSelection(); EditorInput.instance.gameObject.SetActive(false); ElectricSimulationEngine.instance.Setup(); FluidSimulationEngine.instance.Setup(); Taskbar.instance.StartedSimulation(); ComponentListBar.instance.Disable(); mode = Mode.simulation; } }