/// <summary> /// Trigger showing SUGAR sign-in screen or run auto sign-in if setting is active /// </summary> public void SignIn() { _signInButton.Active(true); _userSignedInText.gameObject.SetActive(false); SUGARManager.Account.DisplayPanel(success => { if (success) { _signInButton.Active(false); OnLanguageChange(); DoBestFit(); var settings = new EvaluationAssetSettings { PlayerId = SUGARManager.CurrentUser.Name }; EvaluationAsset.Instance.Settings = settings; TrackerEventSender.SendEvaluationEvent(TrackerEvalautionEvent.UserProfile, new Dictionary <TrackerEvaluationKey, string> { { TrackerEvaluationKey.Event, "sugarsignin" } }); } else { _signInButton.Active(true); } }); }
/// <summary> /// Test number one - sendig data to the asset /// </summary> internal void performTest1() { log("Calling test 1 - Evaluation Asset"); EvaluationAssetSettings eas = new EvaluationAssetSettings(); eas.GameId = "dummygame-clientasset"; eas.GameVersion = "default Version"; eas.PlayerId = "default player id"; eas.Language = "en"; this.getEA().Settings = eas; getEA().sensorData("gameactivity", "event=dummyevent&goalorientation=progression&tool=dummytool"); log("Tests Evaluation Asset - test 1 - done!"); }
public void performTest1() { log("Calling test 1 - Evaluation Asset"); EvaluationAssetSettings eas = new EvaluationAssetSettings(); eas.GameId = "dummygame-clientasset unit test"; eas.GameVersion = "2"; eas.PlayerId = "player123"; this.getEA().Settings = eas; try { getEA().sensorData("gameactivity", "event=messagetoplayer&tool=chat)"); getEA().sensorData("gameactivity", "event=messagetoplayer&tool=chat&goalorientation=neutral"); } catch { Assert.Fail(); } log("Tests Evaluation Asset - test 1 - done!"); }
public void performTest1() { log("Calling test 1 - Evaluation Asset"); EvaluationAssetSettings eas = new EvaluationAssetSettings(); eas.GameId = "watercooler"; eas.GameVersion = "2"; eas.PlayerId = "player123"; this.getEA().Settings = eas; try { getEA().sensorData("gameactivity", "event=messagetoplayer&tool=chat)"); getEA().sensorData("gameactivity", "event=messagetoplayer&tool=chat&goalorientation=neutral"); } catch { Assert.Fail(); } log("Tests Evaluation Asset - test 1 - done!"); }