public void VisitMatchUntil( EvalMatchUntilFactoryNode factoryNode, EvalStateNode stateNode, params object[] stateDeep) { // no action }
public void QPatternMatchUntilEvalFalse( EvalMatchUntilFactoryNode evalMatchUntilNode, bool matchFromUntil) { }
public void QPatternMatchUntilQuit(EvalMatchUntilFactoryNode evalMatchUntilNode) { }
public void QPatternMatchUntilStart( EvalMatchUntilFactoryNode evalMatchUntilNode, MatchedEventMap beginState) { }
public void QPatternMatchUntilEvaluateTrue( EvalMatchUntilFactoryNode evalMatchUntilNode, MatchedEventMap matchEvent, bool matchFromUntil) { }
public void Visit(EvalMatchUntilFactoryNode matchUntil) { ProcMatchUntilFactoryNode?.Invoke(matchUntil); }