private void SpellDetector_OnProcessDetectedSpells() { GameData.HeroInfo.UpdateInfo(); if (!ConfigValue.DodgeSkillShots.GetBool()) { LastPosInfo = PositionInfo.SetAllUndodgeable(); EvadeSpell.UseEvadeSpell(); return; } if (GameData.HeroInfo.ServerPos2D.CheckDangerousPos(0) || GameData.HeroInfo.ServerPos2DExtra.CheckDangerousPos(0)) { if (EvadeSpell.PreferEvadeSpell()) { LastPosInfo = PositionInfo.SetAllUndodgeable(); } else { var calculationTimer = EvadeUtils.TickCount; var posInfo = EvadeHelper.GetBestPosition(); var caculationTime = EvadeUtils.TickCount - calculationTimer; if (NumCalculationTime > 0) { SumCalculationTime += caculationTime; AvgCalculationTime = SumCalculationTime / NumCalculationTime; } NumCalculationTime += 1; //ConsoleDebug.WriteLine("CalculationTime: " + caculationTime); /*if (EvadeHelper.GetHighestDetectedSpellID() > EvadeHelper.GetHighestSpellID(posInfo)) * { * return; * }*/ if (posInfo != null) { LastPosInfo = posInfo.CompareLastMovePos(); var travelTime = GameData.HeroInfo.ServerPos2DPing.Distance(LastPosInfo.Position) / GameData.MyHero.MoveSpeed; LastPosInfo.EndTime = EvadeUtils.TickCount + travelTime * 1000 - 100; } CheckHeroInDanger(); DodgeSkillShots(); //walking CheckLastMoveTo(); EvadeSpell.UseEvadeSpell(); //using spells } } else { LastPosInfo = PositionInfo.SetAllDodgeable(); CheckLastMoveTo(); } //ConsoleDebug.WriteLine("SkillsDodged: " + lastPosInfo.dodgeableSpells.Count + " DangerLevel: " + lastPosInfo.undodgeableSpells.Count); }
private void SpellDetector_OnProcessDetectedSpells() { ObjectCache.MyHeroCache.UpdateInfo(); if (!ObjectCache.MenuCache.Cache["DodgeSkillShots"].As <MenuKeyBind>().Enabled) { LastPosInfo = PositionInfo.SetAllUndodgeable(); EvadeSpell.UseEvadeSpell(); return; } if (ObjectCache.MyHeroCache.ServerPos2D.CheckDangerousPos(0) || ObjectCache.MyHeroCache.ServerPos2DExtra.CheckDangerousPos(0)) { if (EvadeSpell.PreferEvadeSpell()) { LastPosInfo = PositionInfo.SetAllUndodgeable(); } else { var posInfo = EvadeHelper.GetBestPosition(); if (posInfo != null) { LastPosInfo = posInfo.CompareLastMovePos(); var travelTime = ObjectCache.MyHeroCache.ServerPos2DPing.Distance(LastPosInfo.Position) / MyHero.MoveSpeed; LastPosInfo.EndTime = Environment.TickCount + travelTime * 1000 - 100; } CheckHeroInDanger(); if (Environment.TickCount > LastStopEvadeTime) { DodgeSkillShots(); } CheckLastMoveTo(); EvadeSpell.UseEvadeSpell(); } } else { LastPosInfo = PositionInfo.SetAllDodgeable(); CheckLastMoveTo(); } }
private void Game_OnGameUpdate(EventArgs args) { try { CheckHeroInDanger(); CheckDodgeOnlyDangerous(); if (IsChanneling && ChannelPosition.Distance(GameData.HeroInfo.ServerPos2D) > 50) //TODO: !GameData.MyHero.IsChannelingImportantSpell() { IsChanneling = false; ConsoleDebug.WriteLineColor("Stopped Channeling.", ConsoleColor.Yellow); } //if (() Properties.Properties.Data["ResetConfig"].Cast<CheckBox>().CurrentValue) //{ // ResetConfig(); // Menu["ResetConfig"].Cast<CheckBox>().CurrentValue = false; //} //if (() Properties.Properties.Data["ResetConfig200"].Cast<CheckBox>().CurrentValue) //{ // SetPatchConfig(); // Menu["ResetConfig200"].Cast<CheckBox>().CurrentValue = false; //} var limitDelay = ConfigValue.TickLimiter.GetInt(); //Tick limiter if (EvadeUtils.TickCount - LastTickCount > limitDelay && EvadeUtils.TickCount > LastStopEvadeTime) { DodgeSkillShots(); //walking ContinueLastBlockedCommand(); LastTickCount = EvadeUtils.TickCount; } EvadeSpell.UseEvadeSpell(); //using spells RecalculatePath(); } catch (Exception e) { ConsoleDebug.WriteLine(e); } }