/// <summary> /// Tests all actions for adjacencygraph and filtered graph. /// </summary> public void Test() { // The all action algorithms AdjacencyGraph g = GraphProvider.Fsm(); Console.WriteLine("Graph: {0} vertices, {1} edges, {2} eulerian trails", g.VerticesCount, g.EdgesCount, EulerianTrailAlgorithm.ComputeEulerianPathCount(g) ); // do layout EulerianTrailAlgorithm euler = CreateEulerianTrail(g); EdgeCollection temps = euler.AddTemporaryEdges(g); Console.WriteLine("Added {0} temporary edges", temps.Count); foreach (NamedEdge ne in temps) { ne.Name = "temporary"; } euler.Compute(); euler.RemoveTemporaryEdges(g); Console.WriteLine("Circuit: {0} edges", euler.Circuit.Count); foreach (NamedEdge e in euler.Circuit) { Console.WriteLine("{0}->{1} ({2})", (NamedVertex)e.Source, (NamedVertex)e.Target, e.Name ); } Console.WriteLine("Trails:"); foreach (EdgeCollection ec in euler.Trails( Traversal.FirstVertexIf(g.Vertices, new NameEqualPredicate("S0"))) ) { foreach (IEdge edge in ec) { Console.WriteLine("{0}->{1}, {2}", ((NamedVertex)edge.Source).Name, ((NamedVertex)edge.Target).Name, ((NamedEdge)edge).Name ); } Console.WriteLine(); } Console.WriteLine("Testing AdjacencyGraph"); TestAllActions(GraphProvider.Fsm(), @"../EdgeDfs"); // testing on filtered graph Console.WriteLine("Testing FilteredVertexAndEdgeListGraph"); TestAllActions(GraphProvider.FilteredFsm(), @"../FilteredEdgeDfs"); }
private static void ComputeTrails <TVertex, TEdge>( IMutableVertexAndEdgeListGraph <TVertex, TEdge> graph, TVertex root, Func <TVertex, TVertex, TEdge> edgeFactory, out ICollection <TEdge>[] trails, out TEdge[] circuit) where TEdge : IEdge <TVertex> { trails = new ICollection <TEdge> [0]; circuit = new TEdge[0]; int circuitCount = EulerianTrailAlgorithm <TVertex, TEdge> .ComputeEulerianPathCount(graph); if (circuitCount == 0) { return; } TEdge[] graphEdges = graph.Edges.ToArray(); var algorithm = new EulerianTrailAlgorithm <TVertex, TEdge>(graph); algorithm.AddTemporaryEdges((s, t) => edgeFactory(s, t)); TEdge[] augmentedGraphEdges = graph.Edges.ToArray(); Assert.GreaterOrEqual(augmentedGraphEdges.Length, graphEdges.Length); TEdge[] temporaryEdges = augmentedGraphEdges.Except(graphEdges).ToArray(); Assert.AreEqual(augmentedGraphEdges.Length - graphEdges.Length, temporaryEdges.Length); algorithm.Compute(); trails = algorithm.Trails(root).ToArray(); algorithm.RemoveTemporaryEdges(); Assert.IsNotNull(algorithm.Circuit); circuit = algorithm.Circuit; // Lets make sure all the edges are in the trail var edges = new HashSet <TEdge>(); foreach (TEdge edge in graph.Edges) { Assert.IsTrue(edges.Add(edge)); } foreach (ICollection <TEdge> trail in trails) { Assert.AreEqual(graph.EdgeCount, edges.Count); QuikGraphAssert.TrueForAll( trail, // Edge in graph or part of temporary ones but is a root edge => edges.Contains(edge) || (temporaryEdges.Contains(edge) && Equals(edge.Source, root))); } }
private static void ComputeTrails <TVertex, TEdge>( IMutableVertexAndEdgeListGraph <TVertex, TEdge> graph, Func <TVertex, TVertex, TEdge> edgeFactory, out ICollection <TEdge>[] trails, out TEdge[] circuit) where TEdge : IEdge <TVertex> { trails = new ICollection <TEdge> [0]; circuit = new TEdge[0]; int circuitCount = EulerianTrailAlgorithm <TVertex, TEdge> .ComputeEulerianPathCount(graph); if (circuitCount == 0) { return; } var algorithm = new EulerianTrailAlgorithm <TVertex, TEdge>(graph); algorithm.AddTemporaryEdges((s, t) => edgeFactory(s, t)); algorithm.Compute(); trails = algorithm.Trails().ToArray(); algorithm.RemoveTemporaryEdges(); Assert.IsNotNull(algorithm.Circuit); circuit = algorithm.Circuit; // Lets make sure all the edges are in the trail var edges = new HashSet <TEdge>(); foreach (TEdge edge in graph.Edges) { Assert.IsTrue(edges.Add(edge)); } foreach (ICollection <TEdge> trail in trails) { Assert.AreEqual(graph.EdgeCount, edges.Count); QuikGraphAssert.TrueForAll( trail, edge => edges.Contains(edge)); } }
private static void ComputeTrail <TVertex, TEdge>( [NotNull] IMutableVertexAndEdgeListGraph <TVertex, TEdge> graph, [NotNull, InstantHandle] Func <TVertex, TVertex, TEdge> edgeFactory) where TEdge : IEdge <TVertex> { if (graph.VertexCount == 0) { return; } int circuitCount = EulerianTrailAlgorithm <TVertex, TEdge> .ComputeEulerianPathCount(graph); if (circuitCount == 0) { return; } var algorithm = new EulerianTrailAlgorithm <TVertex, TEdge>(graph); algorithm.AddTemporaryEdges((s, t) => edgeFactory(s, t)); algorithm.Compute(); var trails = algorithm.Trails(); algorithm.RemoveTemporaryEdges(); // Lets make sure all the edges are in the trail var edgeColors = new Dictionary <TEdge, GraphColor>(graph.EdgeCount); foreach (TEdge edge in graph.Edges) { edgeColors.Add(edge, GraphColor.White); } foreach (ICollection <TEdge> trail in trails) { foreach (TEdge edge in trail) { Assert.IsTrue(edgeColors.ContainsKey(edge)); } } }
public void ComputeTrail(IMutableVertexAndEdgeListGraph<string,Edge<string>> g) { if (g.VertexCount == 0) return; GraphConsoleSerializer.DisplayGraph(g); int oddCount = 0; foreach (string v in g.Vertices) if (g.OutDegree(v) % 2 == 0) oddCount++; int circuitCount = EulerianTrailAlgorithm<string,Edge<string>>.ComputeEulerianPathCount(g); if (circuitCount == 0) return; EulerianTrailAlgorithm<string, Edge<string>> trail = new EulerianTrailAlgorithm<string, Edge<string>>(g); trail.AddTemporaryEdges(new EdgeFactory<string>()); trail.Compute(); ICollection<ICollection<Edge<string>>> trails = trail.Trails(); trail.RemoveTemporaryEdges(); Console.WriteLine("trails: {0}", trails.Count); int index = 0; foreach (ICollection<Edge<string>> t in trails) { Console.WriteLine("trail {0}", index++); foreach (Edge<string> edge in t) Console.WriteLine("\t{0}", t); } // lets make sure all the edges are in the trail Dictionary<Edge<string>, GraphColor> edgeColors = new Dictionary<Edge<string>, GraphColor>(g.EdgeCount); foreach (Edge<string> edge in g.Edges) edgeColors.Add(edge, GraphColor.White); foreach (ICollection<Edge<string>> t in trails) foreach (Edge<string> edge in t) CollectionAssert.ContainsKey(edgeColors, edge); }
private static string ComputeTrails <TVertex, TEdge>( IMutableVertexAndEdgeListGraph <TVertex, TEdge> g, TVertex root, Func <TVertex, TVertex, TEdge> edgeFactory, out ICollection <TEdge>[] trails, out TEdge[] circuit) where TEdge : IEdge <TVertex> { trails = new ICollection <TEdge> [0]; circuit = new TEdge[0]; int circuitCount = EulerianTrailAlgorithm <TVertex, TEdge> .ComputeEulerianPathCount(g); if (circuitCount == 0) { return("No Eulerian path found."); } var algorithm = new EulerianTrailAlgorithm <TVertex, TEdge>(g); algorithm.AddTemporaryEdges((s, t) => edgeFactory(s, t)); algorithm.Compute(); try { trails = algorithm.Trails(root).ToArray(); } catch (System.Exception ex) { return(ex.Message); } algorithm.RemoveTemporaryEdges(); circuit = algorithm.Circuit; return(null); }