public void DeductEssense(EssenseCost essense_cost) { if (GetCurrStats(STATSTYPE.ESSENSE) - essense_cost.Amount >= 0)//Double check { DecCurrStats(STATSTYPE.ESSENSE, essense_cost.Amount); } }
private void EndlessCouragePassive(EssenseCost essense_cost) { //Value v = new Value(gameObject.GetComponent<EndlessCourage>()); //OC.GainEssense(essense_cost); }