private void FightButton_Click(object sender, EventArgs e) { if (monsterDa >= hp) { MessageBox.Show("勇者,還是快逃吧!"); } else { EscapeButton.Hide(); FightButton.Hide(); FuncButton.Show(); FuncButton.Text = "攻擊鈕-剩餘" + attacknum + "次"; } }
public MainScreen() { InitializeComponent(); //Story.SetNext(64); TutorialScreen.BringToFront(); TutorialScreen.Show(); CharacterName.Text = ""; LabelODa.Text = LabelOHP.Text = LabelDa.Text = LabelHP.Text = LabelLv.Text = ""; kill = hp = da = 0; lv = 'C'; Rank[1] = 'C'; Rank[2] = 'B'; Rank[3] = 'A'; Rank[4] = 'S'; FightButton.Hide(); EscapeButton.Hide(); FuncButton.Hide(); da = 10; hp = 10; PocDefine(); }
private void EscapeButton_Click(object sender, EventArgs e) { FightButton.Hide(); EscapeButton.Hide(); PocDefine(); }