public void NotifyPlayer(GameObject recipient) { for (int i = 0; i < clothingSlots.Length; i++) { var clothItem = clothingSlots[i]; EquipmentSpritesMessage.SendTo(gameObject, i, recipient, clothItem.GameObjectReference, true, false); } }
public void NotifyPlayer(GameObject recipient, bool clothItems = false) { if (!clothItems) { PlayerCustomisationMessage.SendTo(gameObject, recipient, ThisCharacter); } else { for (int i = 0; i < characterSprites.Length; i++) { var clothItem = characterSprites[i]; EquipmentSpritesMessage.SendTo(gameObject, i, recipient, clothItem.GameObjectReference, true, true); } } }