예제 #1
0
        private Rectangle GetTexRectForHammerLevel(EquipmentGlobals.HammerLevels hammerLevel)
        {
            switch (hammerLevel)
            {
            case EquipmentGlobals.HammerLevels.Super: return(new Rectangle(72, 844, 24, 24));

            case EquipmentGlobals.HammerLevels.Ultra: return(new Rectangle(107, 844, 24, 24));

            case EquipmentGlobals.HammerLevels.Normal:
            default: return(new Rectangle(36, 844, 24, 24));
            }
        }
예제 #2
0
 public MarioStats(int level, int maxHp, int maxFP, int attack, int defense,
                   EquipmentGlobals.BootLevels bootLevel, EquipmentGlobals.HammerLevels hammerLevel) : base(level, maxHp, maxFP, attack, defense)
 {
     BootLevel   = bootLevel;
     HammerLevel = hammerLevel;
 }