private Rectangle GetTexRectForHammerLevel(EquipmentGlobals.HammerLevels hammerLevel) { switch (hammerLevel) { case EquipmentGlobals.HammerLevels.Super: return(new Rectangle(72, 844, 24, 24)); case EquipmentGlobals.HammerLevels.Ultra: return(new Rectangle(107, 844, 24, 24)); case EquipmentGlobals.HammerLevels.Normal: default: return(new Rectangle(36, 844, 24, 24)); } }
public MarioStats(int level, int maxHp, int maxFP, int attack, int defense, EquipmentGlobals.BootLevels bootLevel, EquipmentGlobals.HammerLevels hammerLevel) : base(level, maxHp, maxFP, attack, defense) { BootLevel = bootLevel; HammerLevel = hammerLevel; }