public override void Enter() { Debug.Log("In RetireScreenState.Enter"); playerBloodlineController.Load(); inventory.Load(); playerEquipment.Load(); playerLevelExp.Load(); }
public override void Enter() { Debug.Log("In IslandState.Enter"); playerBloodlineController.Load(); playerInventory.Load(); playerEquipment.Load(); playerLevelExpStore.Load(); playerAbilitySet.Load(); playerAbilitySlots.Load(); playerAfflictionStorage.Load(); }