// Use this for initialization void Start() { currentHP = HPLevels[1]; currentAttack = attackLevels[1]; equipmentBuffManagerScript = FindObjectOfType <EquipmentBuffManager>(); thePlayerHealth = FindObjectOfType <PlayerHealthManager>(); vitality = GlobalDataScript.globalPlayerVitality; currentLevel = GlobalDataScript.globalPlayerLevel; currentExp = GlobalDataScript.globalPlayerCurrentXp; pointsToSpend = GlobalDataScript.globalPlayerPointsToSpend; strength = GlobalDataScript.globalPlayerStrength; dexterity = GlobalDataScript.globalPlayerDexterity; intelligence = GlobalDataScript.globalPlayerIntelligence; if (strength <= 10) { playerDamage = 2; } else if (strength >= 11) { playerDamage = 3; } }
// Use this for initialization void Start() { // dodgeDistanceFloat = 3; enemyD = FindObjectOfType <EnemyDialogue>(); dummyGameObject = GameObject.Find("Dummy Object"); //rayCastHitDodge.size; rayCastDodgeArray = new int[100]; playerObject = GameObject.Find("Player"); playerTransform = playerObject.transform; layerMaskPlayerInt = 1 << 9; layerMaskPlayer = ~layerMaskPlayerInt; layerMaskBoundsInt = 1 << 10; layerMaskBounds = ~layerMaskBoundsInt; layerMaskEnemyInt = 1 << 11; layerMaskEnemy = ~layerMaskEnemyInt; rayDodgeDistance = 4; playerStats = FindObjectOfType <PlayerStats>(); playerShield = FindObjectOfType <ShieldBlock>(); sfxMan = FindObjectOfType <SFXManager>(); theDM = FindObjectOfType <DialogueManager>(); staminaMan = GetComponent <PlayerStaminaManager>(); enemy = FindObjectOfType <EnemyTestScript>(); playerHealth = FindObjectOfType <PlayerHealthManager>(); hurtPlayer = FindObjectOfType <HurtPlayerUpdated>(); hurtEnemy = FindObjectOfType <HurtEnemy>(); globalData = FindObjectOfType <GlobalDataScript>(); playerBoundBoxObject = GameObject.Find("Bounds"); enemyTargetObject = this.gameObject; dmObject = GameObject.Find("Dialogue Manager"); theDM = dmObject.GetComponent <DialogueManager>(); terrainManager = FindObjectOfType <TerrainManager>(); damagePossible = false; attackPossible = true; dashPossible = true; anim = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); if (!playerExists) { playerExists = true; //DontDestroyOnLoad(transform.gameObject); } else { //Destroy(gameObject); } canMove = true; lastMove = new Vector2(globalData.globalPlayerLastMoveX, globalData.globalPlayerLastMoveY); currentEnemyExists = true; if (boundBox == null) { //boundBox = FindObjectOfType<BoundsScript>().GetComponent<BoxCollider2D>(); boundBox = playerBoundBoxObject.GetComponent <BoxCollider2D>(); minBounds = boundBox.bounds.min; maxBounds = boundBox.bounds.max; } minBounds = boundBox.bounds.min; maxBounds = boundBox.bounds.max; deathStrike = false; playerOldHealth = playerNewHealth; strikeBlock = false; strikeBlockCounter = 1f; noDamageIsTaken = true; preAttack = false; recovAttack = false; preAttackCounter = 0.2f; recovAttackCounter = 0.3f; attackTimeCounter = 10; attackingCounterNew = 0.06f; specialMove = false; wasMoving = false; wasSprint = false; sprintTimer = 0.2f; sprintPossible = false; // if (globalData.globalPlayerLockOn == 1) // { // lockOn = false; // } // else // { // lockOn = false; // } lockOn = false; newListBool = true; switchEnemyBool = true; equipmentBuffManagerScript = FindObjectOfType <EquipmentBuffManager>(); lockOnImage = GameObject.Find("lockOnImage"); lockOnImage.SetActive(false); }