public void SetEquipRecommendAccess(int access, int accessType) { m_access = access; m_accessType = accessType; // access_i<10000的 材料兑换 accsee_i>=10000&&access_i<20000 副本掉落 access_i>=20000 试炼之塔 if (m_access < 10000) { SetLinkBtnText(LanguageData.GetContent(47700)); } else if (m_access >= 10000 && m_access < 20000) { SetLinkBtnText(LanguageData.GetContent(47701)); } else if (m_access >= 20000 && m_access < 30000) { SetLinkBtnText(LanguageData.GetContent(47702)); } else if (m_access >= 30000) { SetLinkBtnText(LanguageData.GetContent(47704)); } if (linkButton == null) { linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent <EquipRecommendUIGridButton>(); } linkButton.Access = m_access; linkButton.AccessType = m_accessType; }
public void LoadResourceInsteadOfAwake() { if (m_bLoadResourceInsteadOfAwake) return; m_bLoadResourceInsteadOfAwake = true; m_myTransform = transform; FillFullNameData(m_myTransform); m_spCurrentEquipImg = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImg"]).GetComponentsInChildren<UISprite>(true)[0]; m_spCurrentEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImgBG"]).GetComponentsInChildren<UISprite>(true)[0]; m_lblCurrentEquipText = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipText"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblCurrentEquipScoreText = FindTransform("CurrentEquipScoreText").GetComponentsInChildren<UILabel>(true)[0]; m_goCurrentEquipButton = FindTransform("CurrentEquipButton").gameObject; m_spRecommendEquipImg = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImg"]).GetComponentsInChildren<UISprite>(true)[0]; m_spRecommendEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImgBG"]).GetComponentsInChildren<UISprite>(true)[0]; m_lblRecommendEquipText = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipText"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblRecommendEquipScoreText = FindTransform("RecommendEquipScoreText").GetComponentsInChildren<UILabel>(true)[0]; m_goRecommendEquipButton = FindTransform("RecommendEquipButton").gameObject; m_lblScoreUpgradeNum = m_myTransform.FindChild(m_widgetToFullName["ScoreUpgradeNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_goLinkBtn = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject; m_lblLinkBtnText = m_myTransform.FindChild(m_widgetToFullName["LinkBtnText"]).GetComponentsInChildren<UILabel>(true)[0]; linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent<EquipRecommendUIGridButton>(); }
public void LoadResourceInsteadOfAwake() { if (m_bLoadResourceInsteadOfAwake) { return; } m_bLoadResourceInsteadOfAwake = true; m_myTransform = transform; FillFullNameData(m_myTransform); m_spCurrentEquipImg = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImg"]).GetComponentsInChildren <UISprite>(true)[0]; m_spCurrentEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImgBG"]).GetComponentsInChildren <UISprite>(true)[0]; m_lblCurrentEquipText = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipText"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblCurrentEquipScoreText = FindTransform("CurrentEquipScoreText").GetComponentsInChildren <UILabel>(true)[0]; m_goCurrentEquipButton = FindTransform("CurrentEquipButton").gameObject; m_spRecommendEquipImg = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImg"]).GetComponentsInChildren <UISprite>(true)[0]; m_spRecommendEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImgBG"]).GetComponentsInChildren <UISprite>(true)[0]; m_lblRecommendEquipText = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipText"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblRecommendEquipScoreText = FindTransform("RecommendEquipScoreText").GetComponentsInChildren <UILabel>(true)[0]; m_goRecommendEquipButton = FindTransform("RecommendEquipButton").gameObject; m_lblScoreUpgradeNum = m_myTransform.FindChild(m_widgetToFullName["ScoreUpgradeNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_goLinkBtn = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject; m_lblLinkBtnText = m_myTransform.FindChild(m_widgetToFullName["LinkBtnText"]).GetComponentsInChildren <UILabel>(true)[0]; linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent <EquipRecommendUIGridButton>(); }
public void SetEquipRecommendAccess(int access, int accessType) { m_access = access; m_accessType = accessType; // access_i<10000的 材料兑换 accsee_i>=10000&&access_i<20000 副本掉落 access_i>=20000 试炼之塔 if (m_access < 10000) SetLinkBtnText(LanguageData.GetContent(47700)); else if (m_access >= 10000 && m_access < 20000) SetLinkBtnText(LanguageData.GetContent(47701)); else if (m_access >= 20000 && m_access < 30000) SetLinkBtnText(LanguageData.GetContent(47702)); else if(m_access >= 30000) SetLinkBtnText(LanguageData.GetContent(47704)); if (linkButton == null) linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent<EquipRecommendUIGridButton>(); linkButton.Access = m_access; linkButton.AccessType = m_accessType; }