public void SetEquipRecommendAccess(int access, int accessType)
    {
        m_access     = access;
        m_accessType = accessType;

        // access_i<10000的 材料兑换  accsee_i>=10000&&access_i<20000  副本掉落  access_i>=20000 试炼之塔
        if (m_access < 10000)
        {
            SetLinkBtnText(LanguageData.GetContent(47700));
        }
        else if (m_access >= 10000 && m_access < 20000)
        {
            SetLinkBtnText(LanguageData.GetContent(47701));
        }
        else if (m_access >= 20000 && m_access < 30000)
        {
            SetLinkBtnText(LanguageData.GetContent(47702));
        }
        else if (m_access >= 30000)
        {
            SetLinkBtnText(LanguageData.GetContent(47704));
        }

        if (linkButton == null)
        {
            linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent <EquipRecommendUIGridButton>();
        }
        linkButton.Access     = m_access;
        linkButton.AccessType = m_accessType;
    }
예제 #2
0
    public void LoadResourceInsteadOfAwake()
    {
        if (m_bLoadResourceInsteadOfAwake)
            return;

        m_bLoadResourceInsteadOfAwake = true;

        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_spCurrentEquipImg = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImg"]).GetComponentsInChildren<UISprite>(true)[0];
        m_spCurrentEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImgBG"]).GetComponentsInChildren<UISprite>(true)[0];
        m_lblCurrentEquipText = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipText"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblCurrentEquipScoreText = FindTransform("CurrentEquipScoreText").GetComponentsInChildren<UILabel>(true)[0];
        m_goCurrentEquipButton = FindTransform("CurrentEquipButton").gameObject;

        m_spRecommendEquipImg = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImg"]).GetComponentsInChildren<UISprite>(true)[0];
        m_spRecommendEquipImgBG = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImgBG"]).GetComponentsInChildren<UISprite>(true)[0];
        m_lblRecommendEquipText = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipText"]).GetComponentsInChildren<UILabel>(true)[0];
        m_lblRecommendEquipScoreText = FindTransform("RecommendEquipScoreText").GetComponentsInChildren<UILabel>(true)[0];
        m_goRecommendEquipButton = FindTransform("RecommendEquipButton").gameObject;

        m_lblScoreUpgradeNum = m_myTransform.FindChild(m_widgetToFullName["ScoreUpgradeNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_goLinkBtn = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject;
        m_lblLinkBtnText = m_myTransform.FindChild(m_widgetToFullName["LinkBtnText"]).GetComponentsInChildren<UILabel>(true)[0];
        linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent<EquipRecommendUIGridButton>();
    }    
    public void LoadResourceInsteadOfAwake()
    {
        if (m_bLoadResourceInsteadOfAwake)
        {
            return;
        }

        m_bLoadResourceInsteadOfAwake = true;

        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_spCurrentEquipImg        = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImg"]).GetComponentsInChildren <UISprite>(true)[0];
        m_spCurrentEquipImgBG      = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipImgBG"]).GetComponentsInChildren <UISprite>(true)[0];
        m_lblCurrentEquipText      = m_myTransform.FindChild(m_widgetToFullName["CurrentEquipText"]).GetComponentsInChildren <UILabel>(true)[0];
        m_lblCurrentEquipScoreText = FindTransform("CurrentEquipScoreText").GetComponentsInChildren <UILabel>(true)[0];
        m_goCurrentEquipButton     = FindTransform("CurrentEquipButton").gameObject;

        m_spRecommendEquipImg        = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImg"]).GetComponentsInChildren <UISprite>(true)[0];
        m_spRecommendEquipImgBG      = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipImgBG"]).GetComponentsInChildren <UISprite>(true)[0];
        m_lblRecommendEquipText      = m_myTransform.FindChild(m_widgetToFullName["RecommendEquipText"]).GetComponentsInChildren <UILabel>(true)[0];
        m_lblRecommendEquipScoreText = FindTransform("RecommendEquipScoreText").GetComponentsInChildren <UILabel>(true)[0];
        m_goRecommendEquipButton     = FindTransform("RecommendEquipButton").gameObject;

        m_lblScoreUpgradeNum = m_myTransform.FindChild(m_widgetToFullName["ScoreUpgradeNum"]).GetComponentsInChildren <UILabel>(true)[0];
        m_goLinkBtn          = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject;
        m_lblLinkBtnText     = m_myTransform.FindChild(m_widgetToFullName["LinkBtnText"]).GetComponentsInChildren <UILabel>(true)[0];
        linkButton           = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent <EquipRecommendUIGridButton>();
    }
예제 #4
0
    public void SetEquipRecommendAccess(int access, int accessType)
    {
        m_access = access;
        m_accessType = accessType;

        // access_i<10000的 材料兑换  accsee_i>=10000&&access_i<20000  副本掉落  access_i>=20000 试炼之塔
        if (m_access < 10000)
            SetLinkBtnText(LanguageData.GetContent(47700));
        else if (m_access >= 10000 && m_access < 20000)
            SetLinkBtnText(LanguageData.GetContent(47701));
        else if (m_access >= 20000 && m_access < 30000)
            SetLinkBtnText(LanguageData.GetContent(47702));
        else if(m_access >= 30000)
            SetLinkBtnText(LanguageData.GetContent(47704));

        if (linkButton == null)
            linkButton = m_myTransform.FindChild(m_widgetToFullName["LinkBtn"]).gameObject.AddComponent<EquipRecommendUIGridButton>();
        linkButton.Access = m_access;
        linkButton.AccessType = m_accessType;
    }