public AnatomyLeg(Side _side) : base() { side = _side; slots = new Dictionary <EquipSlot.Slot, EquipSlot>(); equip_leg = new EquipLeg(); equip_foot = new EquipFoot(); }
public EquipSet(String cls) { set = new Equip[5]; head = new EquipHead(); //EquipManager.GetEquip(NormalHead + cls); body = new EquipBody(); //EquipManager.GetEquip(NormalBody) + cls; foot = new EquipFoot(); //EquipManager.GetEquip(NormalFoot + cls); weapon = new EquipWeapon(); //EquipManager.GetEquip(NormalWeapon + cls); subWeapon = new EquipSubWeapon(); //EquipManager.GetEquip(NormalSubWeapon + cls); set[0] = head; set[1] = body; set[2] = foot; set[3] = weapon; set[4] = subWeapon; }