예제 #1
0
    /// <summary>
    /// 更新消除
    /// </summary>
    internal void UpdateRemove()
    {
        bool      isSelectRS = (m_uint_selectRSBaseId != 0);
        RuneStone rs         = DataManager.Manager <ItemManager>()
                               .GetTempBaseItemByBaseID <RuneStone>(m_uint_selectRSBaseId, ItemDefine.ItemDataType.RuneStone);
        uint num = (isSelectRS) ? (uint)imgr.GetItemNumByBaseId(m_uint_selectRSBaseId) : 0;

        if (null != m_processRsGrowShow)
        {
            m_processRsGrowShow.SetGridData(m_uint_selectRSBaseId, needUnload: true);
        }
        int attrCount = GetEquipAttrCount(false);

        if (attrCount > 0)
        {
            EquipDefine.LocalAttrData attr     = null;
            GameCmd.PairNumber        attrPair = null;
            ColorType cType  = ColorType.JZRY_Txt_Black;
            bool      choose = false;
            for (ForgingProccessPropertyIndex i = ForgingProccessPropertyIndex.One;
                 i < (ForgingProccessPropertyIndex)attrCount; i++)
            {
                choose   = IsSelectEquipAttr() && (m_em_selectEquipAttrIndex == i);
                cType    = (choose) ? ColorType.JZRY_Txt_Red : ColorType.JZRY_Txt_Black;
                attrPair = GetEquipAttrByIndex((int)i, true);
                if (m_dic_propCurGrids.ContainsKey(i) && !m_dic_propCurGrids[i].Visible)
                {
                    m_dic_propCurGrids[i].SetVisible(true);
                    attr = EquipDefine.LocalAttrData.Create(attrPair);
                    m_dic_propCurGrids[i].SetGridView(ColorManager.GetColorString(cType, attr.AttrDes), attr.IsMaxGrade, true
                                                      , attr.Grade);
                }

                if (m_dic_propCBs.ContainsKey(i) && !m_dic_propCBs[i].gameObject.activeSelf)
                {
                    m_dic_propCBs[i].gameObject.SetActive(true);
                    m_dic_propCBs[i].Set(choose);
                }

                bool showTips = emgr.IsItemHaveAdditiveAttrOrGemHole(selectEquipId);
                if (null != m_label_ProccessTips && m_label_ProccessTips.gameObject.activeSelf != showTips)
                {
                    m_label_ProccessTips.gameObject.SetActive(showTips);
                    if (showTips)
                    {
                        m_label_ProccessTips.text = "勾选属性消除后消失";
                    }
                }
            }
        }
    }
예제 #2
0
    /// <summary>
    /// 更新提取
    /// </summary>
    internal void UpdateFetch()
    {
        RuneStone rs = DataManager.Manager <ItemManager>()
                       .GetTempBaseItemByBaseID <RuneStone>(emgr.InactiveRuneStoneBaseId, ItemDefine.ItemDataType.RuneStone);
        uint num = (uint)imgr.GetItemNumByBaseId(emgr.InactiveRuneStoneBaseId);

        if (null != m_processRsGrowShow)
        {
            m_processRsGrowShow.SetGridData(rs.BaseId);
        }
        int attrCount = GetEquipAttrCount(true);

        if (attrCount > 0)
        {
            EquipDefine.LocalAttrData attr     = null;
            GameCmd.PairNumber        attrPair = null;
            for (ForgingProccessPropertyIndex i = ForgingProccessPropertyIndex.One
                 ; i < (ForgingProccessPropertyIndex)attrCount; i++)
            {
                attrPair = GetEquipAttrByIndex((int)i, true);
                if (m_dic_propCurGrids.ContainsKey(i) && !m_dic_propCurGrids[i].Visible)
                {
                    m_dic_propCurGrids[i].SetVisible(true);
                    attr = EquipDefine.LocalAttrData.Create(attrPair);
                    m_dic_propCurGrids[i].SetGridView(ColorManager.GetColorString(ColorType.JZRY_Txt_Black, attr.AttrDes), attr.IsMaxGrade, true
                                                      , attr.Grade);
                }
            }
            bool showTips = emgr.IsItemHaveAdditiveAttrOrGemHole(selectEquipId);
            if (null != m_label_ProccessTips && m_label_ProccessTips.gameObject.activeSelf != showTips)
            {
                m_label_ProccessTips.gameObject.SetActive(showTips);
                if (showTips)
                {
                    m_label_ProccessTips.text = "提取后此装备消失";
                }
            }
        }
    }
예제 #3
0
    /// <summary>
    /// 更新提升
    /// </summary>
    internal void UpdatePromote()
    {
        bool      isSelectRS = (m_uint_selectRSBaseId != 0);
        RuneStone rs         = DataManager.Manager <ItemManager>()
                               .GetTempBaseItemByBaseID <RuneStone>(m_uint_selectRSBaseId, ItemDefine.ItemDataType.RuneStone);
        uint num = (isSelectRS) ? (uint)imgr.GetItemNumByBaseId(m_uint_selectRSBaseId) : 0;

        if (null != m_processRsGrowShow)
        {
            m_processRsGrowShow.SetGridData(m_uint_selectRSBaseId, needUnload: true);
        }
        int attrCount = GetEquipAttrCount();

        if (attrCount > 0)
        {
            EquipDefine.LocalAttrData attr     = null;
            EquipDefine.LocalAttrData nextAttr = null;
            GameCmd.PairNumber        attrPair = null;
            ColorType cType   = ColorType.JZRY_Txt_Black;
            bool      choose  = false;
            Vector3   tempPos = Vector3.zero;
            for (ForgingProccessPropertyIndex i = ForgingProccessPropertyIndex.One;
                 i < (ForgingProccessPropertyIndex)attrCount; i++)
            {
                cType    = ColorType.JZRY_Txt_Black;
                choose   = IsSelectEquipAttr() && (m_em_selectEquipAttrIndex == i);
                attrPair = GetEquipAttrByIndex((int)i);
                attr     = EquipDefine.LocalAttrData.Create(attrPair);
                if (m_dic_propCurGrids.ContainsKey(i))
                {
                    m_dic_propCurGrids[i].SetVisible(true);
                    m_dic_propCurGrids[i].SetGridView(ColorManager.GetColorString(cType, attr.AttrDes), attr.IsMaxGrade, true
                                                      , attr.Grade);
                }

                if (m_dic_propNextGrids.ContainsKey(i))
                {
                    cType = (choose) ? ColorType.JZRY_Green : ColorType.JZRY_Txt_Black;
                    m_dic_propNextGrids[i].SetVisible(true);
                    if (attr.IsMaxGrade)
                    {
                        m_dic_propNextGrids[i].SetGridView("", false, false);
                        m_dic_propNextGrids[i].SetProperty("已提升至最大等级");
                    }
                    else
                    {
                        nextAttr = EquipDefine.LocalAttrData.Create((null != attr) ? attr.NextEffectId : 0);
                        if (null != nextAttr)
                        {
                            m_dic_propNextGrids[i].SetGridView(
                                ColorManager.GetColorString(cType, nextAttr.AttrDes), nextAttr.IsMaxGrade, true, nextAttr.Grade);
                        }
                        else
                        {
                            Engine.Utility.Log.Error("Forgingpanel_proccess UpdatePromote nextAttr null");
                        }
                    }

                    if (null != m_trans_ArrowPromote && choose && isSelectRS)
                    {
                        if (!m_trans_ArrowPromote.gameObject.activeSelf)
                        {
                            m_trans_ArrowPromote.gameObject.SetActive(true);
                        }
                        tempPos   = m_trans_ArrowPromote.position;
                        tempPos.y = m_dic_propCurGrids[i].CacheTransform.position.y;
                        m_trans_ArrowPromote.transform.position = tempPos;
                        if (null != m_label_ArrowPromoteTxt)
                        {
                            uint differ = (null != attr && null != rs) ? (rs.Grade - attr.Grade) : 0;
                            m_label_ArrowPromoteTxt.text = string.Format("成功率{0}%", emgr.GetPropertyPromoteProp(differ));
                        }
                    }
                }

                if (m_dic_propCBs.ContainsKey(i) && !m_dic_propCBs[i].gameObject.activeSelf)
                {
                    m_dic_propCBs[i].gameObject.SetActive(true);
                    m_dic_propCBs[i].Set(choose);
                }
            }
        }
    }