private void UpdateEvolve(Muhon data) { if (null == data) { return; } bool isMaxStarLv = data.IsMaxStarLv; if (null != m_trans_EvolveInfos && m_trans_EvolveInfos.gameObject.activeSelf == isMaxStarLv) { m_trans_EvolveInfos.gameObject.SetActive(!isMaxStarLv); } if (!isMaxStarLv) { if (null != m_evolveCurGrow) { m_evolveCurGrow.SetGridData(data.QWThisID); } MuhonStarData starData = null; UIItemShowGrid showGrid = null; //星级显示 for (EquipDefine.AttrIndex i = EquipDefine.AttrIndex.None + 1; i < EquipDefine.AttrIndex.Max; i++) { if (m_dicStarData.TryGetValue(i, out starData)) { starData.SetStatus(data.StartLevel >= (int)i); } if (m_dicMuhonDeputy.TryGetValue(i, out showGrid) && null != showGrid) { if ((int)i > data.EvolveNeedMuhonNum) { showGrid.SetVisible(false); } else { if (!showGrid.Visible) { showGrid.SetVisible(true); } if (IsDeputyEvolveGridFill(i)) { showGrid.SetGridData(m_dicSelectMuhonDeputy[i], true); } else { showGrid.SetGridData(0); } } } } //辅助物品 UpdateEvolveSelectStarAnim(); Muhon next = data.Next; //预览 //星级 if (null != m_slider_EvolveCurStarLv) { m_slider_EvolveCurStarLv.value = data.StartLevel / 5f; } if (null != m_slider_EvolveNextStarLv) { m_slider_EvolveNextStarLv.value = next.StartLevel / 5f; } //等级 if (null != m_label_EvolveCurLv) { m_label_EvolveCurLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, data.MaxLv); } if (null != m_label_EvolveNextLv) { m_label_EvolveNextLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_Txt_Set_4, next.MaxLv); } int attrCount = data.AdditionAttrCount; //附加属性 if (null != m_label_EvolveCurAttrNum) { m_label_EvolveCurAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } if (null != m_label_EvolveNextAttrNum) { m_label_EvolveNextAttrNum.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.Next.MuhonAttrUpLimit); } ColorType color = ColorType.JZRY_Green; if (null != m_label_EvolveMuhonLv) { if (data.Level != data.MaxLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolveMuhonLv.text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_ColorLv, ColorManager.GetNGUIColorOfType(ColorType.JZRY_Txt_Black) , ColorManager.GetNGUIColorOfType(color), data.Level, data.MaxLv); } //角色等级限制 if (null != m_label_EvolvePlayerLvLmit) { if (DataManager.Instance.PlayerLv < data.EvolveNeedPlayerLv) { color = ColorType.JZRY_Txt_NotMatchRed; } else { color = ColorType.JZRY_Green; } m_label_EvolvePlayerLvLmit.text = string.Format("{0}圣魂升星需达{1}主角{2}级" , tmgr.GetMuhonStarName(data.StartLevel) , ColorManager.GetNGUIColorOfType(color) , data.EvolveNeedPlayerLv); } //辅助道具 SetEvolveAssit(); } //最大星级 if (null != m_trans_EvolveMax && m_trans_EvolveMax.gameObject.activeSelf != isMaxStarLv) { m_trans_EvolveMax.gameObject.SetActive(isMaxStarLv); } if (isMaxStarLv) { //刷新圣魂升级信息 if (null != m_evolveMaxGrow) { m_evolveMaxGrow.SetGridData(data.QWThisID); } List <EquipDefine.EquipBasePropertyData> baseProperyList = emgr.GetWeaponSoulBasePropertyData(data.BaseId, data.Level); int countCur = (null != baseProperyList) ? baseProperyList.Count : 0; if (countCur == 0) { Engine.Utility.Log.Error("进化表格数据错误"); return; } if (null != m_sprite_EvolveAttrTitle) { m_sprite_EvolveAttrTitle.transform.Find("Value").GetComponent <UILabel>().text = tmgr.GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, data.MuhonAttrUpLimit); } EquipDefine.EquipBasePropertyData temp = null; if (null != m_sprite_EvolveAttr1) { if (countCur >= 1) { temp = baseProperyList[0]; m_sprite_EvolveAttr1.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr1.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr1.gameObject.activeSelf) { m_sprite_EvolveAttr1.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr2) { if (countCur >= 2) { temp = baseProperyList[1]; m_sprite_EvolveAttr2.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr2.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr2.gameObject.activeSelf) { m_sprite_EvolveAttr2.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr3) { if (countCur >= 3) { temp = baseProperyList[2]; m_sprite_EvolveAttr3.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr3.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr3.gameObject.activeSelf) { m_sprite_EvolveAttr3.gameObject.SetActive(false); } } if (null != m_sprite_EvolveAttr4) { if (countCur >= 4) { temp = baseProperyList[3]; m_sprite_EvolveAttr4.transform.Find("Name").GetComponent <UILabel>().text = temp.Name; m_sprite_EvolveAttr4.transform.Find("Value").GetComponent <UILabel>().text = temp.ToString(); } else if (m_sprite_EvolveAttr4.gameObject.activeSelf) { m_sprite_EvolveAttr4.gameObject.SetActive(false); } } } }
private void UpdateUI() { EquipManager emgr = DataManager.Manager <EquipManager>(); Muhon curMuhon = DataManager.Manager <ItemManager>().GetBaseItemByQwThisId <Muhon>(evolveMuhonId); if (null == curMuhon || null == curMuhon.Pre) { TipsManager.Instance.ShowTips("进化完成数据错误!"); return; } if (null != mShowGrid) { mShowGrid.SetGridData(evolveMuhonId); } if (null != m_label_MuhonName) { m_label_MuhonName.text = curMuhon.Name; } if (null != m_label_MuhonLv) { m_label_MuhonLv.text = DataManager.Manager <TextManager>().GetLocalFormatText(LocalTextType.Local_TXT_Soul_ColorLv , "", "", curMuhon.Level, curMuhon.MaxLv); } if (null != m_label_AttrNumPre) { m_label_AttrNumPre.text = DataManager.Manager <TextManager>() .GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, curMuhon.Pre.MuhonAttrUpLimit); } if (null != m_label_AttrNumCur) { m_label_AttrNumCur.text = DataManager.Manager <TextManager>() .GetLocalFormatText(LocalTextType.Local_TXT_Soul_Num, curMuhon.MuhonAttrUpLimit); } List <EquipDefine.EquipBasePropertyData> curBaseProperyList = emgr.GetWeaponSoulBasePropertyData(curMuhon.BaseId, 1); List <EquipDefine.EquipBasePropertyData> preBaseProperyList = emgr.GetWeaponSoulBasePropertyData(curMuhon.Pre.BaseId, (int)curMuhon.Pre.MaxLv); EquipDefine.EquipBasePropertyData temp = null; Transform tempTrans = null; Vector3 baseLastPos = gapWidget; if (null != m_lstBaseAttr) { for (int i = 0, max = m_lstBaseAttr.Count; i < max; i++) { tempTrans = m_lstBaseAttr[i]; if (null == tempTrans) { continue; } if (null != curBaseProperyList && curBaseProperyList.Count > i && null != preBaseProperyList && preBaseProperyList.Count > i) { if (!tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(true); } tempTrans.Find("Content/Name").GetComponent <UILabel>().text = curBaseProperyList[i].Name; tempTrans.Find("Content/CurV").GetComponent <UILabel>().text = preBaseProperyList[i].ToString(); tempTrans.Find("Content/NextV").GetComponent <UILabel>().text = curBaseProperyList[i].ToString(); } else { if (tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(false); } if (i == (max - 1)) { Vector3 tempV = tempTrans.position; tempV = tempTrans.TransformPoint(tempV); tempV = m_scrollview_AttrContent.transform.InverseTransformPoint(tempV); baseLastPos.y = tempV.y; } } } } List <GameCmd.PairNumber> addtive = curMuhon.GetAdditiveAttr(); if (null != m_lstAddtiveAttr) { for (int i = 0, max = m_lstAddtiveAttr.Count; i < max; i++) { tempTrans = m_lstAddtiveAttr[i]; if (null == tempTrans) { continue; } if (null != addtive && addtive.Count > i) { if (!tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(true); } tempTrans.Find("Grade").GetComponent <UILabel>().text = emgr.GetAttrGrade(addtive[i]).ToString(); tempTrans.Find("Des").GetComponent <UILabel>().text = emgr.GetAttrDes(addtive[i]); } else if (tempTrans.gameObject.activeSelf) { tempTrans.gameObject.SetActive(false); } } } bool additiveVisible = (null != addtive && addtive.Count != 0); if (null != m_trans_AddtiveAttrContent) { if (m_trans_AddtiveAttrContent.gameObject.activeSelf != additiveVisible) { m_trans_AddtiveAttrContent.gameObject.SetActive(additiveVisible); } if (additiveVisible) { m_trans_AddtiveAttrContent.transform.localPosition = gapWidget; } } if (null != m_scrollview_AttrContent) { m_scrollview_AttrContent.ResetPosition(); } }
private void UpdatePromote(Muhon data) { if (null == data) { return; } if (null == data.LocalUpgradeDataBase) { Engine.Utility.Log.Error(CLASS_NAME + "->upGradeDataBase null"); return; } //刷新圣魂升级信息 if (null != m_promoteGrow) { m_promoteGrow.SetGridData(data.QWThisID); } //刷新等级经验信息 if (null != m_label_Level) { //当前等级:{0}/{1} {2}需求等级:{3} ColorType cTye = ColorType.Green; if (DataManager.Instance.PlayerLv < data.BaseData.useLevel) { cTye = ColorType.Red; } string color = ColorManager.GetNGUIColorOfType(ColorType.Gray); m_label_Level.text = string.Format("{0}/{1}", data.Level, data.MaxLv); //= DataManager.Manager<TextManager>().GetLocalFormatText(LocalTextType.Local_TXT_Soul_Level //, data.Level, data.MaxLv, ColorUtil.GetNGUIColorOfType(cTye), data.BaseData.useLevel); } float expPercentage = (data.IsMaxLv) ? 1f : (float)data.Exp / data.UpgradeExp; if (null != m_label_PromoteExpPencentage) { m_label_PromoteExpPencentage.text = string.Format("{0}%", (expPercentage * 100).ToString("f1")); } if (null != m_slider_PromoteExpProgress) { SlideAnimation slideAnim = m_slider_PromoteExpProgress.GetComponent <SlideAnimation>(); if (null != slideAnim) { slideAnim.DoSlideAnim(slideAnim.value, expPercentage); } } //刷新基础属性预览 List <EquipDefine.EquipBasePropertyData> basePropertyList = emgr.GetWeaponSoulBasePropertyData(data.BaseId, data.Level); int count = (null != basePropertyList) ? basePropertyList.Count : 0; table.WeaponSoulUpgradeDataBase nextUpgradeDataBase = null; List <EquipDefine.EquipBasePropertyData> nexBasePropertyList = null; if (!data.IsMaxLv) { nexBasePropertyList = emgr.GetWeaponSoulBasePropertyData(data.BaseId, data.Level + 1); } if (null != m_trans_BasePropertyLevel) { m_trans_BasePropertyLevel.Find("Content/Name").GetComponent <UILabel>().text = "等级"; m_trans_BasePropertyLevel.Find("Content/Current").GetComponent <UILabel>().text = data.Level + ""; m_trans_BasePropertyLevel.Find("Content/Target").GetComponent <UILabel>().text = (data.IsMaxLv) ? "满级" : "" + (data.Level + 1); } EquipDefine.EquipBasePropertyData temp = null; if (null != m_trans_BaseProperty1) { if (count >= 1) { temp = basePropertyList[0]; } m_trans_BaseProperty1.Find("Content/Name").GetComponent <UILabel>().text = (null != temp) ? temp.Name : "无"; m_trans_BaseProperty1.Find("Content/Current").GetComponent <UILabel>().text = (null != temp) ? temp.ToString() : "无"; m_trans_BaseProperty1.Find("Content/Target").GetComponent <UILabel>().text = (!data.IsMaxLv && null != nexBasePropertyList && nexBasePropertyList.Count >= 1) ? nexBasePropertyList[0].ToString() : "满级"; } if (null != m_trans_BaseProperty2) { if (count >= 2) { temp = basePropertyList[1]; } m_trans_BaseProperty2.Find("Content/Name").GetComponent <UILabel>().text = (null != temp) ? temp.Name : "无"; m_trans_BaseProperty2.Find("Content/Current").GetComponent <UILabel>().text = (null != temp) ? temp.ToString() : "无"; m_trans_BaseProperty2.Find("Content/Target").GetComponent <UILabel>().text = (!data.IsMaxLv && null != nexBasePropertyList && nexBasePropertyList.Count >= 2) ? nexBasePropertyList[1].ToString() : "满级"; } if (null != m_trans_BaseProperty3) { if (count >= 3) { temp = basePropertyList[2]; } m_trans_BaseProperty3.Find("Content/Name").GetComponent <UILabel>().text = (null != temp) ? temp.Name : "无"; m_trans_BaseProperty3.Find("Content/Current").GetComponent <UILabel>().text = (null != temp) ? temp.ToString() : "无"; m_trans_BaseProperty3.Find("Content/Target").GetComponent <UILabel>().text = (!data.IsMaxLv && null != nexBasePropertyList && nexBasePropertyList.Count >= 3) ? nexBasePropertyList[2].ToString() : "满级"; } if (null != m_trans_BaseProperty4) { if (count >= 4) { temp = basePropertyList[3]; } m_trans_BaseProperty4.Find("Content/Name").GetComponent <UILabel>().text = (null != temp) ? temp.Name : "无"; m_trans_BaseProperty4.Find("Content/Current").GetComponent <UILabel>().text = (null != temp) ? temp.ToString() : "无"; m_trans_BaseProperty4.Find("Content/Target").GetComponent <UILabel>().text = (!data.IsMaxLv && null != nexBasePropertyList && nexBasePropertyList.Count >= 4) ? nexBasePropertyList[3].ToString() : "满级"; } }