예제 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 16)
        {
            Debug.Log("EquipColour.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("EquipColour.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "EquipID")
        {
            Debug.Log("EquipColour.csv中字段[EquipID]位置不对应"); return(false);
        }
        if (vecLine[2] != "Name")
        {
            Debug.Log("EquipColour.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[3] != "Res")
        {
            Debug.Log("EquipColour.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[4] != "Item1")
        {
            Debug.Log("EquipColour.csv中字段[Item1]位置不对应"); return(false);
        }
        if (vecLine[5] != "Num1")
        {
            Debug.Log("EquipColour.csv中字段[Num1]位置不对应"); return(false);
        }
        if (vecLine[6] != "Money")
        {
            Debug.Log("EquipColour.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[7] != "Decompose")
        {
            Debug.Log("EquipColour.csv中字段[Decompose]位置不对应"); return(false);
        }
        if (vecLine[8] != "DecomposeID")
        {
            Debug.Log("EquipColour.csv中字段[DecomposeID]位置不对应"); return(false);
        }
        if (vecLine[9] != "Nummin")
        {
            Debug.Log("EquipColour.csv中字段[Nummin]位置不对应"); return(false);
        }
        if (vecLine[10] != "Nummax")
        {
            Debug.Log("EquipColour.csv中字段[Nummax]位置不对应"); return(false);
        }
        if (vecLine[11] != "Price")
        {
            Debug.Log("EquipColour.csv中字段[Price]位置不对应"); return(false);
        }
        if (vecLine[12] != "Item2")
        {
            Debug.Log("EquipColour.csv中字段[Item2]位置不对应"); return(false);
        }
        if (vecLine[13] != "Num2")
        {
            Debug.Log("EquipColour.csv中字段[Num2]位置不对应"); return(false);
        }
        if (vecLine[14] != "Item3")
        {
            Debug.Log("EquipColour.csv中字段[Item3]位置不对应"); return(false);
        }
        if (vecLine[15] != "Num3")
        {
            Debug.Log("EquipColour.csv中字段[Num3]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)16)
            {
                return(false);
            }
            EquipColourElement member = new EquipColourElement();
            member.ID          = Convert.ToInt32(vecLine[0]);
            member.EquipID     = Convert.ToInt32(vecLine[1]);
            member.Name        = vecLine[2];
            member.Res         = vecLine[3];
            member.Item1       = Convert.ToInt32(vecLine[4]);
            member.Num1        = Convert.ToInt32(vecLine[5]);
            member.Money       = Convert.ToInt32(vecLine[6]);
            member.Decompose   = Convert.ToInt32(vecLine[7]);
            member.DecomposeID = Convert.ToInt32(vecLine[8]);
            member.Nummin      = Convert.ToInt32(vecLine[9]);
            member.Nummax      = Convert.ToInt32(vecLine[10]);
            member.Price       = Convert.ToInt32(vecLine[11]);
            member.Item2       = Convert.ToInt32(vecLine[12]);
            member.Num2        = Convert.ToInt32(vecLine[13]);
            member.Item3       = Convert.ToInt32(vecLine[14]);
            member.Num3        = Convert.ToInt32(vecLine[15]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
예제 #2
0
 private EquipColourTable()
 {
     m_mapElements    = new Dictionary <int, EquipColourElement>();
     m_emptyItem      = new EquipColourElement();
     m_vecAllElements = new List <EquipColourElement>();
 }
예제 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 16)
        {
            Debug.Log("EquipColour.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Debug.Log("EquipColour.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "EquipID")
        {
            Debug.Log("EquipColour.csv中字段[EquipID]位置不对应"); return(false);
        }
        if (vecLine[2] != "Name")
        {
            Debug.Log("EquipColour.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[3] != "Res")
        {
            Debug.Log("EquipColour.csv中字段[Res]位置不对应"); return(false);
        }
        if (vecLine[4] != "Item1")
        {
            Debug.Log("EquipColour.csv中字段[Item1]位置不对应"); return(false);
        }
        if (vecLine[5] != "Num1")
        {
            Debug.Log("EquipColour.csv中字段[Num1]位置不对应"); return(false);
        }
        if (vecLine[6] != "Money")
        {
            Debug.Log("EquipColour.csv中字段[Money]位置不对应"); return(false);
        }
        if (vecLine[7] != "Decompose")
        {
            Debug.Log("EquipColour.csv中字段[Decompose]位置不对应"); return(false);
        }
        if (vecLine[8] != "DecomposeID")
        {
            Debug.Log("EquipColour.csv中字段[DecomposeID]位置不对应"); return(false);
        }
        if (vecLine[9] != "Nummin")
        {
            Debug.Log("EquipColour.csv中字段[Nummin]位置不对应"); return(false);
        }
        if (vecLine[10] != "Nummax")
        {
            Debug.Log("EquipColour.csv中字段[Nummax]位置不对应"); return(false);
        }
        if (vecLine[11] != "Price")
        {
            Debug.Log("EquipColour.csv中字段[Price]位置不对应"); return(false);
        }
        if (vecLine[12] != "Item2")
        {
            Debug.Log("EquipColour.csv中字段[Item2]位置不对应"); return(false);
        }
        if (vecLine[13] != "Num2")
        {
            Debug.Log("EquipColour.csv中字段[Num2]位置不对应"); return(false);
        }
        if (vecLine[14] != "Item3")
        {
            Debug.Log("EquipColour.csv中字段[Item3]位置不对应"); return(false);
        }
        if (vecLine[15] != "Num3")
        {
            Debug.Log("EquipColour.csv中字段[Num3]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            EquipColourElement member = new EquipColourElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.EquipID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Money);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Decompose);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.DecomposeID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Nummin);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Nummax);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Price);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num3);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }