예제 #1
0
        public void Reinitialize(Heightmap.Biome biome, int treasureMapInterval, bool hasBeenFound, long ownerPlayerId)
        {
            Biome    = biome;
            Interval = treasureMapInterval;

            gameObject.layer = 12;

            var container = GetComponent <Container>();

            if (container != null)
            {
                var label = Localization.instance.Localize("$mod_epicloot_treasurechest_name", $"$biome_{Biome.ToString().ToLower()}", (treasureMapInterval + 1).ToString());
                container.m_name    = Localization.instance.Localize(label);
                container.m_privacy = hasBeenFound ? Container.PrivacySetting.Public : Container.PrivacySetting.Private;
            }

            var piece = GetComponent <Piece>();

            if (piece != null)
            {
                piece.m_creator = ownerPlayerId;
            }

            if (!hasBeenFound)
            {
                var beacon = gameObject.AddComponent <Beacon>();
                beacon.m_range = EpicLoot.GetAndvaranautRange();
            }

            // TODO Figure out why this damn thing won't float

            /*var rigidbody = gameObject.AddComponent<Rigidbody>();
             * rigidbody.constraints =
             *  RigidbodyConstraints.FreezePositionX
             | RigidbodyConstraints.FreezePositionZ
             | RigidbodyConstraints.FreezeRotation;
             | rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
             |
             | var floating = gameObject.AddComponent<Floating>();
             | floating.m_waterLevelOffset = 0.3f;
             | floating.TerrainCheck();*/

            Destroy(gameObject.GetComponent <WearNTear>());
        }