public void TransformBulletIntoScorePU(Vector3 pos) { Transform currPoint = mSmallScoreList[mSmallPowerUpIndex]; currPoint.position = pos; currPoint.gameObject.SetActive(true); EnvironmentalObject currObj = currPoint.GetComponent <EnvironmentalObject>(); currObj.SetTowardsRandomPlayer(3.0f); mSmallPowerUpIndex++; if (mSmallPowerUpIndex + 1 > mSmallPowerUpList.Count - 1) { mSmallPowerUpIndex = 0; } }
void OnEnable() { mSelf = (EnvironmentalObject)target; }