public DatabaseServerModel( string envPath, string provider, EnvironmentTypes env, string envId, DatabaseTypes dbType, bool createNew = true, string oldID = "") { var dbDescription = Enum.GetName(typeof(DatabaseTypes), dbType); if (createNew) { var dbID = GenerateID(); _DBPath = envPath + "/" + dbDescription + "/" + dbID + ".mdb"; _DBFolderPath = envPath + "/" + dbDescription; _ID = dbID; _DBType = dbType; // Write to file Directory.CreateDirectory(envPath + "/" + dbDescription); var mdb = "{" + "\"type\": \"" + dbDescription + "\"" + "}"; File.WriteAllText(_DBPath, mdb); Console.WriteLine("Successfully created database"); } else { _DBPath = envPath; // + "/" + dbDescription + "/" + oldID + ".mdb"; _ID = oldID; _DBType = dbType; } }
/// <summary> /// Loads existing databses /// </summary> /// <param name="basePath">Database path</param> /// <param name="provider">Provider name</param> /// <param name="env">Environment type</param> /// <param name="eId">Envinronment ID</param> /// <param name="vId">VM ID</param> private void LoadDatabases( string basePath, string provider, EnvironmentTypes env, string eId = "", string vId = "") { { string environment = Enum.GetName(typeof(EnvironmentTypes), env); string[] names = Directory.GetDirectories(basePath + "/" + provider + "/" + environment + "/" + eId); foreach (string x in names) { string[] xArr = x.Split('/'); string xf = xArr[xArr.Length - 1]; if ((xf.ToLower().IndexOf("sql") > -1)) { string fileName = basePath + "/" + provider + "/" + environment + "/" + eId + "/" + xf; string[] fileNames = Directory.GetFiles(fileName); foreach (string fn in fileNames) { string[] fnArr = fn.Split('/'); string fnf = fnArr[fnArr.Length - 1]; DatabaseTypes dbType = WhichDatabase(xf); DatabaseServerModel db = new DatabaseServerModel(fn, provider, env, eId, dbType, false, fnf.Replace(".mdb", "")); _Databases.Add(db); } } } } }
public Boolean DefaultChecker(EnvironmentTypes type) { if (type.Equals(EnvironmentTypes.Default)) { return(true); } return(false); }
public Tile(EnvironmentTypes evType, int numberCrowns, bool fSpace, string tileImgName, int x, int y, int width, int height, int tileNum) { envType = evType; numCrowns = numberCrowns; filledSpace = fSpace; tileName = tileImgName; tileNumber = tileNum; positionAndSize = new Rectangle(x, y, width, height); }
public static IEnvironmentGenerator Create(EnvironmentTypes envType) { switch (envType) { case EnvironmentTypes.Future: // WHEN EnvironmentGeneratorFuture HAS BEEN IMPLEMENTED, UNCOMMENT THE BELOW LINE // return new EnvironmentGeneratorFuture(); case EnvironmentTypes.Medieval: // WHEN EnvironmentGeneratorMedieval HAS BEEN IMPLEMENTED, UNCOMMENT THE BELOW LINE // return new EnvironmentGeneratorMedieval();; default: throw new ArgumentException($"No class corresponding to environment type {envType} is available."); } }
/// <summary> /// Find the environment array based off the selected environment type /// </summary> /// <param name="environmentType"></param> /// <returns></returns> public Sprite[] BackgroundType(EnvironmentTypes environmentType) { switch (environmentType) { case EnvironmentTypes.CityNight: return(this.CityNightBackground); case EnvironmentTypes.CityDay: return(this.CityDayBackground); case EnvironmentTypes.CitySunset: return(this.CitySunsetBackground); default: throw new System.Exception(string.Format("Invalid: {0} has not been set properly in the BackgroundType property.", environmentType.ToString())); } }
/// <summary> /// Get to the End /// </summary> /// <param name="gameType"></param> /// <param name="environmentType"></param> /// <param name="levelLength"></param> public LevelConfig(int levelID, GameTypes gameType, EnvironmentTypes environmentType, float levelLength, float levelGapLength, float startingTimeLength, float bossHealthAmount, float outRunSpeedAverage, float collectAmount) { this.LevelID = levelID; this.GameType = gameType; this.EnvironmentType = environmentType; this.LevelLength = levelLength; this.LevelGapLength = levelGapLength; this.StartingTimeLength = startingTimeLength; this.BossHealthAmount = bossHealthAmount; this.OutRunSpeedAverage = outRunSpeedAverage; this.CollectAmount = collectAmount; }
public static IEnvironmentGenerator Create(EnvironmentTypes envType) { switch (envType) { case EnvironmentTypes.Future: return(new EnvironmentGeneratorFuture( new BuildingFactoryFuture(), new CreatureFactoryFuture(), new WeaponFactoryFuture())); case EnvironmentTypes.Medieval: return(new EnvironmentGeneratorMedieval( new BuildingFactoryMedieval(), new CreatureFactoryMedieval(), new WeaponFactoryMedieval())); default: throw new ArgumentException($"No class corresponding to environment type {envType} is available."); } }
public EnvironmentModel( string basePath, string provider, EnvironmentTypes env, bool createNew = true, string eId = "") { // Initialize resources _VirtualMachines = new List <VirtualMachineModel>(); _Databases = new List <DatabaseServerModel>(); _Type = env; if (createNew) { string Enviroment = string.Empty; _ID = GenerateID(); Enviroment = Enum.GetName(typeof(EnvironmentTypes), env); _EnvPath = basePath + "/" + provider + "/" + Enviroment + "/" + _ID; // Create folder for environment under provider directory _BaseEnvPath = basePath + "/" + provider + "/" + Enviroment; Directory.CreateDirectory(_BaseEnvPath); Directory.CreateDirectory(_EnvPath); Console.WriteLine("Successfully create environment {0:G} with ID: {1:G}.", Enviroment, _ID); } else { LoadVirtualMachines(basePath, provider, env, eId); LoadDatabases(basePath, provider, env, eId); } }
/// <summary> /// Loads virtual machines /// </summary> /// <param name="basePath">Database path</param> /// <param name="provider">Provider name</param> /// <param name="env">Environment type</param> /// <param name="eId">Envinronment ID</param> /// <param name="vId">VM ID</param> private void LoadVirtualMachines( string basePath, string provider, EnvironmentTypes env, string eId = "", string vId = "") { { string environment = Enum.GetName(typeof(EnvironmentTypes), env); string[] names = Directory.GetDirectories(basePath + "/" + provider + "/" + environment + "/" + eId); foreach (string x in names) { string[] xArr = x.Split('/'); string xf = xArr[xArr.Length - 1]; if (!(xf.ToLower().IndexOf("sql") > 0)) { string fileName = basePath + "/" + provider + "/" + environment + "/" + eId + "/" + xf + "/config.json"; if (File.Exists(fileName)) { string jsonString = File.ReadAllText(fileName); MachineModel mm = ParseVM(jsonString); VirtualMachineModel vm = new VirtualMachineModel( basePath + "/" + provider + "/" + environment + "/" + eId, mm.OS, mm.CPU, mm.Memory, false, xf); _VirtualMachines.Add(vm); } } } } }
public static Assets.Scripts.World.Environment CreateEnvironment(EnvironmentGameObject eg, EnvironmentTypes type) { string jsonString = Resources.Load <TextAsset>("JSON/Environments/" + type).text; JSONNode jsonEnvironment = JSON.Parse(jsonString); bool isWalkable = jsonEnvironment["isWalkable"].AsBool; JSONArray a = jsonEnvironment["unitModifiers"].AsArray; var modifiers = new Dictionary <UnitTypes, float>(); foreach (UnitTypes suit in (UnitTypes[])Enum.GetValues(typeof(UnitTypes))) { foreach (JSONNode item in a) { if (item[suit.ToString()] != null && item[suit.ToString()] != "") { modifiers.Add(suit, item[suit.ToString()].AsFloat); } } } return(new Assets.Scripts.World.Environment(eg, isWalkable, modifiers)); }
public void MaxDeck(ArrayList maxDeck) { int deckSize = 48; int nameIndex1 = 2; int nameIndex2 = 3; for (int i = 0; i < deckSize; i++) { EnvironmentTypes envType1 = EnvironmentTypes.Default; int numCrowns1 = 0; bool filledSpace1 = false; string tileImageName1 = "Blank"; int x1 = -1; int y1 = -1; int width1 = -1; int height1 = -1; EnvironmentTypes envType2 = EnvironmentTypes.Default; int numCrowns2 = 0; bool filledSpace2 = false; string tileImageName2 = "Blank"; int x2 = -1; int y2 = -1; int width2 = -1; int height2 = -1; tileImageName1 = "T" + (nameIndex1); tileImageName2 = "T" + (nameIndex2); if (envNamesWheatField.Contains(tileImageName1)) { envType1 = EnvironmentTypes.WheatFeild; } if (envNamesWheatField.Contains(tileImageName2)) { envType2 = EnvironmentTypes.WheatFeild; } if (envNamesLakes.Contains(tileImageName1)) { envType1 = EnvironmentTypes.Lakes; } if (envNamesLakes.Contains(tileImageName2)) { envType2 = EnvironmentTypes.Lakes; } if (envNamesMountains.Contains(tileImageName1)) { envType1 = EnvironmentTypes.Mountains; } if (envNamesMountains.Contains(tileImageName2)) { envType2 = EnvironmentTypes.Mountains; } if (envNamesForests.Contains(tileImageName1)) { envType1 = EnvironmentTypes.Forests; } if (envNamesForests.Contains(tileImageName2)) { envType2 = EnvironmentTypes.Forests; } if (envNamesVillages.Contains(tileImageName1)) { envType1 = EnvironmentTypes.Villages; } if (envNamesVillages.Contains(tileImageName2)) { envType2 = EnvironmentTypes.Villages; } if (envNamesGardens.Contains(tileImageName1)) { envType1 = EnvironmentTypes.Gardens; } if (envNamesGardens.Contains(tileImageName2)) { envType2 = EnvironmentTypes.Gardens; } if (singleCrown.Contains(tileImageName1)) { numCrowns1 = 1; } if (singleCrown.Contains(tileImageName2)) { numCrowns2 = 1; } if (doubleCrown.Contains(tileImageName1)) { numCrowns1 = 2; } if (doubleCrown.Contains(tileImageName2)) { numCrowns2 = 2; } if (tripleCrown.Contains(tileImageName1)) { numCrowns1 = 3; } if (tripleCrown.Contains(tileImageName2)) { numCrowns2 = 3; } maxDeck.Add(new Domino(new Tile(envType1, numCrowns1, filledSpace1, tileImageName1, x1, y1, width1, height1, nameIndex1), new Tile(envType2, numCrowns2, filledSpace2, tileImageName2, x2, y2, width2, height2, nameIndex2))); nameIndex1 += 2; nameIndex2 += 2; } }