// Start is called before the first frame update void Start() { // set game object references highlightFrame = transform.Find("HighlightFrame").gameObject; shadowOverlay = transform.Find("ShadowOverlay").gameObject; waterOverlay = transform.Find("WaterOverlay").gameObject; heatOverlay = transform.Find("HeatOverlay").gameObject; // set script references eSpriteList = EnvironmentSpriteList.instance; goRegistry = GameObjectRegistry.instance; }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { // singleton pattern if (instance == null) { instance = this; // DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } Init(); }