// Start is called before the first frame update void Start() { if (!mModeSetted) { mShareMode = Mode; SharePhonePlatform = phonePlatform; SharePackageType = packageType; mModeSetted = true; } switch (Mode) { case EnvironmentMode.Developing: LaunchInDevelopingMode(); break; case EnvironmentMode.Test: LaunchInTestMode(); break; case EnvironmentMode.Production: LaunchInProductionMode(); break; } }
void Start() { if (!mModeSetted) { mSharedMode = Mode; mModeSetted = true; } switch (mSharedMode) { case EnvironmentMode.Developing: LaunchInDevelopingMode(); break; case EnvironmentMode.Test: LaunchInTestMode(); break; case EnvironmentMode.Production: LaunchInProductionMode(); break; default: break; } }
private void Start() { if (!isModeSetted) { shareMode = mode; isModeSetted = true; } switch (shareMode) { case EnvironmentMode.Develop: LaunchInDevelopMode(); break; case EnvironmentMode.Test: LaunchInTestMode(); break; case EnvironmentMode.Production: LaunchInProductionMode(); break; default: break; } }
public void Setup() { MARSSession.TestMode = true; QuerySimulationModule.TestMode = true; m_TestSimulationUser = ScriptableObject.CreateInstance <TestSimulationUser>(); MARSSession.EnsureSessionInActiveScene(); var moduleLoader = ModuleLoaderCore.instance; moduleLoader.GetModule <SimulationSceneModule>().RegisterSimulationUser(m_TestSimulationUser); moduleLoader.GetModule <SceneWatchdogModule>().ScenePoll(); EditorWindow.GetWindow <SimulationView>(); // Tests will fail if a Simulation isn't open. m_EnvironmentManager = moduleLoader.GetModule <MARSEnvironmentManager>(); m_CachedEnvironmentModeSettings = m_EnvironmentManager.CustomModeSettings; m_CachedEnvironmentMode = SimulationSettings.instance.EnvironmentMode; m_TestModeSettings.Clear(); var testModeA = ScriptableObject.CreateInstance <TestSimulationEnvironmentModeSettings>(); testModeA.TestDefaultSimulationMode = SimulationModeSelection.TemporalMode; testModeA.TestIsFramingEnabled = false; testModeA.TestEnvironmentModeName = "TestSimulationEnvironmentModeSettings_testModeA"; m_TestModeSettings.Add(testModeA.EnvironmentModeName, testModeA); var testModeB = ScriptableObject.CreateInstance <TestSimulationEnvironmentModeSettings>(); testModeB.TestDefaultSimulationMode = SimulationModeSelection.SingleFrameMode; testModeA.TestIsFramingEnabled = true; testModeB.TestEnvironmentModeName = "TestSimulationEnvironmentModeSettings_testModeB"; m_TestModeSettings.Add(testModeB.EnvironmentModeName, testModeB); ResetScene(); }
private void Start() { //bool锁,确保项目运行后只赋值一次 if (!m_ModeSetted) { m_ShareMode = Mode; m_ModeSetted = true; } switch (m_ShareMode) { case EnvironmentMode.Developing: LaunchInDevelopingMode(); break; case EnvironmentMode.Test: LaunchInTestMode(); break; case EnvironmentMode.Production: LaunchInProduction(); break; default: break; } }
public void Clear() { SceneSubscriberTypes.Clear(); SceneRequirements.Clear(); m_EnvironmentMode = default; m_EnvironmentPrefab = null; m_SyntheticRecording = null; m_Temporal = false; }
internal bool Update(MARSSession marsSession, List <IFunctionalitySubscriber> subscribers, bool temporal) { k_SubscriberTypes.Clear(); k_TraitRequirements.Clear(); var moduleLoader = ModuleLoaderCore.instance; foreach (var module in moduleLoader.modules) { k_SubscriberTypes.Add(module.GetType()); } foreach (var subscriber in subscribers) { k_SubscriberTypes.Add(subscriber.GetType()); } k_TraitRequirements.UnionWith(marsSession.requirements.TraitRequirements); var simulationSettings = SimulationSettings.instance; var environmentMode = simulationSettings.EnvironmentMode; var environmentPrefab = simulationSettings.EnvironmentPrefab; var independentRecording = simulationSettings.IndependentRecording; var syntheticRecording = simulationSettings.UseSyntheticRecording ? simulationSettings.GetRecordingForCurrentSyntheticEnvironment() : null; var recordingPlaybackModule = moduleLoader.GetModule <MarsRecordingPlaybackModule>(); var disableRecordingPlayback = recordingPlaybackModule != null && recordingPlaybackModule.DisableRecordingPlayback; var changed = !SceneSubscriberTypes.SetEquals(k_SubscriberTypes) || !SceneRequirements.SetEquals(k_TraitRequirements) || m_EnvironmentMode != environmentMode || m_EnvironmentPrefab != environmentPrefab || m_SyntheticRecording != syntheticRecording || m_IndependentRecording != independentRecording || m_Temporal != temporal || m_DisableRecordingPlayback != disableRecordingPlayback; SceneSubscriberTypes.Clear(); SceneSubscriberTypes.UnionWith(k_SubscriberTypes); SceneRequirements.Clear(); SceneRequirements.UnionWith(k_TraitRequirements); m_EnvironmentMode = environmentMode; m_EnvironmentPrefab = environmentPrefab; m_SyntheticRecording = syntheticRecording; m_IndependentRecording = independentRecording; m_Temporal = temporal; m_DisableRecordingPlayback = disableRecordingPlayback; k_SubscriberTypes.Clear(); k_TraitRequirements.Clear(); return(changed); }
public static void Initialize(Control mainWindow, ICommands commands, EnvironmentMode mode) { if (environmentInstance == null) { environmentInstance = new Env(); environmentInstance.mode = mode; environmentInstance.logger = new Logger(); environmentInstance.CreateNewProject(); environmentInstance.commands = commands; environmentInstance.mainWindow = mainWindow; environmentInstance.communicationPlugins = new CommunationPlugs(); environmentInstance.scriptManager = new ScriptManager(); environmentInstance.communicationPlugins.Load(); //Should be called after all plugins environmentInstance.scriptManager.Initialize(); } }
public static void Initialize(Window mainWindow, ICommands commands, EnvironmentMode mode) { if (environmentInstance == null) { environmentInstance = new Env(); environmentInstance.mode = mode; environmentInstance.logger = new Logging.ELLogger(); environmentInstance.CreateNewProject(); environmentInstance.commands = commands; environmentInstance.mainWindow = mainWindow; environmentInstance.communicationPlugins = new CommunationPlugs(); environmentInstance.scriptManager = new ScriptManager(); environmentInstance.communicationPlugins.Load(); environmentInstance.eventsManager = new Events.EventsManager(); environmentInstance.Project.ProjectLoaded += new System.EventHandler(environmentInstance.OnProjectLoad); //Should be called after all plugins environmentInstance.scriptManager.Initialize(); } }
EnvironmentMode GetEnvType(string path) { EnvironmentMode result = EnvironmentMode.None; if (string.IsNullOrEmpty(path)) { return(result); } string a = Path.GetExtension(path).ToLower(); if (a == ".sph") { result = EnvironmentMode.Multiply; } else if (a == ".spa") { result = EnvironmentMode.Additive; } return(result); }
public static void Test06CharacteristicHacks() { var j = new Job(); Assert.Equal(0, j.Run.IterationCount); RunMode.IterationCountCharacteristic[j] = 123; Assert.Equal(123, j.Run.IterationCount); var old = j.Run; Job.RunCharacteristic[j] = new RunMode(); Assert.Equal(0, j.Run.IterationCount); Job.RunCharacteristic[j] = old; old.IterationCount = 234; Assert.Equal(234, j.Run.IterationCount); Assert.Equal(234, RunMode.IterationCountCharacteristic[j]); Characteristic a = Job.RunCharacteristic; // will not throw: a[j] = new RunMode(); Assert.Throws <ArgumentNullException>(() => a[j] = null); // nulls for job nodes are not allowed; Assert.Throws <ArgumentNullException>(() => a[j] = Characteristic.EmptyValue); Assert.Throws <ArgumentException>(() => a[j] = new EnvironmentMode()); // not assignable; Assert.Throws <ArgumentException>(() => a[j] = new CharacteristicSet()); // not assignable; Assert.Throws <ArgumentException>(() => a[j] = 123); // not assignable; a = InfrastructureMode.ToolchainCharacteristic; // will not throw: a[j] = CsProjClassicNetToolchain.Net46; a[j] = null; a[j] = Characteristic.EmptyValue; Assert.Throws <ArgumentException>(() => a[j] = new EnvironmentMode()); // not assignable; Assert.Throws <ArgumentException>(() => a[j] = new CharacteristicSet()); // not assignable; Assert.Throws <ArgumentException>(() => a[j] = 123); // not assignable; }
// Start is called before the first frame update void Start() { if (!_modeSetted) { _shareMode = enviromentMode; _modeSetted = true; } switch (_shareMode) { case EnvironmentMode.Developing: LaunchInDevelopingMode(); break; case EnvironmentMode.Production: LaunchInProductionMode(); break; case EnvironmentMode.Test: LaunchInTestMode(); break; } }
private static void GenerateJitSettings(XmlDocument xmlDocument, XmlNode runtimeElement, EnvironmentMode environmentMode) { if (environmentMode.HasValue(EnvironmentMode.JitCharacteristic)) { string useLegacyJit = environmentMode.Jit.ToConfig(); CreateNodeWithAttribute(xmlDocument, runtimeElement, "useLegacyJit", "enabled", useLegacyJit); } }
public void Update(EnvironmentMode mode) { rootWeb.AllProperties[PropertyName] = mode.ToString(); rootWeb.Update(); }
void ReadMaterial(Reader reader) { int materialCount = reader.ReadInt32(); materialToonTable = new int[materialCount]; mats = new Material[materialCount]; int offset = 0; for (int i = 0; i < materialCount; i++) { var shdrs = new ShaderSettings(); var difColor = reader.readVector4(); var specularPower = reader.ReadSingle(); var specularColour = reader.readVector3(); var ambientColour = reader.readVector3(); materialToonTable[i] = reader.ReadByte(); bool hasEdge = (reader.ReadByte() > 0); int vertCount = reader.ReadInt32(); EnvironmentMode envMode = EnvironmentMode.None; Texture2D diffuseTexture = null; Texture2D sphereTexture = null; var pathList = reader.readStringLength(20); if (pathList.Contains('*')) { var texturePath = pathList.Split('*'); shdrs.EnvType = EnvironmentMode.None; for (int n = 0; n < texturePath.Length; n++) { string path = texturePath[n]; EnvironmentMode sphereMode = GetEnvType(path); if (sphereMode != 0) { sphereTexture = GetTexture(path); envMode = sphereMode; } else { diffuseTexture = GetTexture(path); } } } var outln = new Outline(); outln.EdgeScaler = 0.1f; shdrs.HasSkeleton = true; shdrs.DiscardInvisible = true; shdrs.AffectedByLight = true; shdrs.DifuseColor = true; shdrs.Ambient = true; shdrs.SpecularColor = true; shdrs.TextureDiffuse = true; shdrs.RecieveShadow = true; shdrs.EnvType = envMode; var rndr = new RenderDirectives(); rndr.HasEdges = hasEdge; var mat = new MaterialPMX(shdrs, rndr); mat.Name = string.Format("Material {0}", i); mat.Outline = outln; if (diffuseTexture) { mat.SetTexture(diffuseTexture, TextureType.Diffuse); } //mat.SetTexture(toon, TextureType.Toon); if (sphereTexture) { mat.SetTexture(sphereTexture, TextureType.Sphere); } mat.SpecularColour = specularColour; mat.Specular = specularPower; mat.DiffuseColor = difColor; mat.AmbientColour = ambientColour; mat.UniformManager.Set("specular_color", specularColour); mat.UniformManager.Set("ambient_color", ambientColour); mat.UniformManager.Set("specular_power", specularPower); mat.UniformManager.Set("diffuse_color", difColor); if (mat.DiffuseColor.W < 0.001f) { mat.RenderDirrectives.IsRendered = false; } //skip empty materials if (vertCount == 0) { mat.RenderDirrectives.IsRendered = false; } mat.Offset = offset; mat.Count = vertCount; mats[i] = mat; offset += vertCount; } }