public override void Initialize(Transform[] objects) { // list because I don't know size here List <Filter> tmpFilters = new List <Filter>(); int index = 0; for (int i = 0; i < objects.Length; i++) { // check performance InventoryComponent invC = objects[i].GetComponent <InventoryComponent>(); InputComponent inpC = objects[i].GetComponent <InputComponent>(); InteractorComponent intC = objects[i].GetComponent <InteractorComponent>(); MovementComponent movC = objects[i].GetComponent <MovementComponent>(); if (invC && inpC && intC && movC) { tmpFilters.Add(new Filter(index, objects[i].gameObject, invC, inpC, intC, movC)); } } filters = tmpFilters.ToArray(); environmentComponent = GetComponentInChildren <EnvironmentComponent>(); transportableComponent = GetComponentInChildren <CartComponent>(); cartInteractable = transportableComponent.GetComponent <InteractableComponent>(); lightComponent = GetComponentInChildren <LightComponent>(); //villagerComponent = GetComponentInChildren<VillagerComponent>(); travelComponent = GetComponentInChildren <TravelComponent>(); treeComponents = GetComponentsInChildren <CollectibleComponent>(); goapSystem = GetComponent <GOAPSystem>(); navMeshComponent = playerGO.GetComponent <NavMeshComponent>(); }
public void UpdateEnvironmentNode(EnvironmentComponent env, TreeNode scenarioNode) { // Check to see if node exists with given component. If not, create it with the appropriate form. TreeNode envNode = null; foreach (TreeNode node in scenarioNode.Nodes) { try { if (((EnvironmentForm)node.Tag).Environment == env) { envNode = node; break; } } catch (InvalidCastException) { // Ignore; we just happened to check a node that wasn't an environment node } } if (envNode == null) { // Create new node with appropiate form tag envNode = new TreeNode("Environment"); EnvironmentForm newForm = new EnvironmentForm(env, this, envNode); envNode.Tag = newForm; scenarioNode.Nodes.Add(envNode); } }
public override void Initialize(Transform[] objects) { // list because I don't know size here List <Filter> tmpFilters = new List <Filter>(); int index = 0; for (int i = 0; i < objects.Length; i++) { // check performance EnemyComponent ec = objects[i].GetComponent <EnemyComponent>(); CombatComponent cc = objects[i].GetComponent <CombatComponent>(); HealthComponent hc = objects[i].GetComponent <HealthComponent>(); if (cc && hc) { tmpFilters.Add(new Filter(index, objects[i].gameObject, ec, cc, hc)); } } filters = tmpFilters.ToArray(); environmentComponent = GetComponentInChildren <EnvironmentComponent>(); transportableComponent = GetComponentInChildren <CartComponent>(); inputComponent = GetComponentInChildren <InputComponent>(); }
public EnvironmentForm(EnvironmentComponent targetEnvironment, Form parentWindow, TreeNode node) { // Creates a new form for a pre-existing environment Node = node; Environment = targetEnvironment; InitializeComponent(); Tag = targetEnvironment; RefreshValues(); Text = "Environment Settings"; MdiParent = parentWindow; }
public EnvironmentForm(Form parentWindow, TreeNode node) { // Creates a new form for a new environment Node = node; Environment = new EnvironmentComponent(); InitializeComponent(); Tag = Environment; RefreshValues(); Text = "Environment Settings"; MdiParent = parentWindow; }
/** * Remove the given environment component from the record list */ public static void RemoveComponent(EnvironmentComponent ec) { _instance._environmentComponents.Remove(ec); }
/** * Add the given environment component to the record list */ public static void AddComponent(EnvironmentComponent i) { _instance._environmentComponents.Add(i); }