///<summary>
 /// Sabine Reverberation Time : T60 = 0.161V/ln(1-a)S
 ///</summary>
 public static void Eyring(Environment.Scene Room, ref double[] T60)
 {
     T60 = new double[8];
     if (Room == null) return;
     double TA;
     for (int t = 0; t <= 7; t++)
     {
         TA = 0;
         for (int q = 0; q <= Room.Count() - 1; q++)
         {
             TA += (Room.SurfaceArea(q) * (-System.Math.Log(1 - Room.AbsorptionValue[q].Coefficient_A_Broad(t),System.Math.E)));
         }
         T60[t] = 0.161 * Room.RoomVolume() / (TA + 4 * Room.Attenuation(0)[t] * Room.RoomVolume());
     }
 }
 ///<summary>
 /// Sabine Reverberation Time : T60 = 0.161V/A
 ///</summary>
 public static void Sabine(Environment.Scene Room, ref double[] T60)
 {
     T60 = new double[8];
     if (Room == null) return;
     double TA;
     for (int t = 0; t <= 7; t++)
     {
         TA = 0;
         for (int q = 0; q <= Room.Count() - 1; q++)
         {
             TA += (Room.SurfaceArea(q) * Room.AbsorptionValue[q].Coefficient_A_Broad(t));
         }
         T60[t] = (0.161 * (Room.RoomVolume() / (TA + (4 * Room.Attenuation(0)[t] * Room.RoomVolume()))));
     }
 }