static float RenderEnv(string envType, float atk, float hld, float dcy, float sus, int time) { if (envType.Equals("AHD")) { return(Envelopes.AHD(atk, hld, dcy, time)); } else if (envType.Equals("AHDS")) { return(Envelopes.AHDS(atk, hld, dcy, sus, time)); } else { return(1f); } }