public void DrawEnvCell() { if (EnvCell != null) { EnvCell.Draw(Matrix.Identity); } }
public R_EnvCell(EnvCell envCell) { EnvCell = envCell; Environment = R_EnvironmentCache.Get(envCell.EnvironmentID); BuildStaticObjs(); BuildWorldTransform(); BuildTextures(); }
public Environment(EnvCell envCell) { EnvCell = envCell; LoadEnv(envCell.EnvironmentId); }