예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (skill.Equals(EnumsGame.GameSkills.ELETRIC_BASIC))
     {
         duration -= Time.deltaTime;
         if (duration <= 0)
         {
             removeFromScreen();
         }
     }
 }
예제 #2
0
 private void initSkill(EnumsGame.GameSkills skill, Vector3 pos, float size)
 {
     if (skill.Equals(EnumsGame.GameSkills.FIRE_BASIC))
     {
         fireBasic.initMe(pos, size);
     }
     else if (skill.Equals(EnumsGame.GameSkills.ELETRIC_BASIC))
     {
         eletricBasic.initMe(pos, size);
     }
     else if (skill.Equals(EnumsGame.GameSkills.WATER_BASIC))
     {
         waterBasic.initMe(pos, size);
     }
 }
예제 #3
0
    public int getSkillLevel(EnumsGame.GameSkills skill)
    {
        int retorno = 0;

        if (skill.Equals(EnumsGame.GameSkills.FIRE_BASIC))
        {
            retorno = skillsSituation[0];
        }

        else if (skill.Equals(EnumsGame.GameSkills.ELETRIC_BASIC))
        {
            retorno = skillsSituation[1];
        }

        else if (skill.Equals(EnumsGame.GameSkills.WATER_BASIC))
        {
            retorno = skillsSituation[2];
        }

        else if (skill.Equals(EnumsGame.GameSkills.POISON))
        {
            retorno = skillsSituation[3];
        }

        else if (skill.Equals(EnumsGame.GameSkills.EARTHQUAKE))
        {
            retorno = skillsSituation[4];
        }

        else if (skill.Equals(EnumsGame.GameSkills.ARKANE))
        {
            retorno = skillsSituation[5];
        }

        else if (skill.Equals(EnumsGame.GameSkills.FIRE_PLUS))
        {
            retorno = skillsSituation[6];
        }

        else if (skill.Equals(EnumsGame.GameSkills.ELETRIC_PLUS))
        {
            retorno = skillsSituation[7];
        }

        else if (skill.Equals(EnumsGame.GameSkills.WATER_CURE))
        {
            retorno = skillsSituation[8];
        }

        else if (skill.Equals(EnumsGame.GameSkills.WATER_COMBO))
        {
            retorno = skillsSituation[9];
        }

        else if (skill.Equals(EnumsGame.GameSkills.COMBO_FIRE))
        {
            retorno = skillsSituation[10];
        }

        else if (skill.Equals(EnumsGame.GameSkills.COMBO_ELETRIC))
        {
            retorno = skillsSituation[11];
        }

        else if (skill.Equals(EnumsGame.GameSkills.BUBBLE_GEMSTONE))
        {
            retorno = skillsSituation[12];
        }

        else if (skill.Equals(EnumsGame.GameSkills.POWER_GEMSTONE))
        {
            retorno = skillsSituation[13];
        }

        else if (skill.Equals(EnumsGame.GameSkills.HP_GEMSTONE))
        {
            retorno = skillsSituation[14];
        }

        return(retorno);
    }