private void Reset() { mCurrentItem = new InventoryItem(); newItemName = "New Item"; newItemIcon = null; newItemDesc = "New Description"; newItemType = Enums.eItemType.Consumable; newItemValue = 0; newItemRarity = Enums.eRarity.Common; Themes = new List <Enums.eLevelTheme>((int)Enums.eLevelTheme.All); Difficulties = new List <Enums.eDifficulty>((int)Enums.eDifficulty.All); // consumable newConsumableType = Enums.eConsumableType.Recovery; newRecoveryStatType = Enums.eConsumableStatType.HP; recoveryAmount = 0; newStatType = Enums.eStatType.HP; statBoostAmount = 0; newEffectType = Enums.eStatusEffect.All; weaponUpgradeAmount = 0; // stat boosts newBoostType = Enums.eStatBoostType.Basic; StatToBoost = Enums.eStatType.HP; BoostAmount = 0; LongTermEffect = Enums.eLongTermEffectType.HP; LongTermDelay = 0f; LongTermAmount = 0; ResistEffect = Enums.eStatusEffect.All; ResistPercent = 0f; // equippables MinEquipType = Enums.eMinEquipRequirementType.None; MinLevelToEquip = 0; MinStatType = Enums.eStatType.HP; MinStatLevel = 0; UsableClasses = new List <Enums.eClassType>((int)Enums.eClassType.All); UsableRaces = new List <Enums.eRaceType>((int)Enums.eRaceType.All); // armours newArmourType = Enums.eArmourLocation.Head; BodySlots = 0; // weapons BaseWeaponDamage = 0; WeaponEffect = Enums.eStatusEffect.None; WeaponMultiTarget = false; WeaponRangeType = Enums.eWeaponType.Melee; MeleeTwoHanded = false; Range = 0f; MagicFocusType = Enums.eMagicFocusType.Self; MagicType = Enums.eMagicType.Support; MagicRadius = 1f; MagicEffect = Enums.eStatusEffect.None; MagicCost = 0; }
private void ShowWeapons() { ShowEquippables(); GUILayout.Label("> Weapon", EditorStyles.boldLabel); BaseWeaponDamage = EditorGUILayout.IntField("Base Damage: ", Mathf.Clamp(BaseWeaponDamage, 0, 999)); WeaponEffect = (Enums.eStatusEffect)EditorGUILayout.EnumPopup("Effect: ", WeaponEffect); WeaponMultiTarget = EditorGUILayout.Toggle("Multiple Targets?: ", WeaponMultiTarget); Range = EditorGUILayout.FloatField("Range: ", Mathf.Clamp(Range, 0, 99)); WeaponItem weapon = (WeaponItem)mCurrentCreateType; //GUILayout.Label("Type", EditorStyles.boldLabel); //WeaponRangeType = (Enums.eWeaponType)EditorGUILayout.EnumPopup("Weapon Type: ", WeaponRangeType); switch (weapon.WeaponType) { case Enums.eWeaponType.Melee: MeleeTwoHanded = EditorGUILayout.Toggle("Two Handed?: ", MeleeTwoHanded); //if (mCurrentItem.GetType() != typeof(MeleeWeaponItem)) //{ // mCurrentItem = new MeleeWeaponItem(); //} break; case Enums.eWeaponType.Ranged: //if (mCurrentItem.GetType() != typeof(RangedWeaponItem)) //{ // mCurrentItem = new RangedWeaponItem(); //} break; case Enums.eWeaponType.Magic: GUILayout.Label(" > Magic", EditorStyles.boldLabel); MagicFocusType = (Enums.eMagicFocusType)EditorGUILayout.EnumPopup("Focus: ", MagicFocusType); MagicType = (Enums.eMagicType)EditorGUILayout.EnumPopup("Type: ", MagicType); MagicRadius = EditorGUILayout.FloatField("Radius: ", Mathf.Clamp(MagicRadius, 0, 99)); MagicEffect = (Enums.eStatusEffect)EditorGUILayout.EnumPopup("Effect: ", MagicEffect); MagicCost = EditorGUILayout.IntField("Cost: ", Mathf.Clamp(MagicCost, 0, 999)); Spell spell = (Spell)weapon; if (spell != null) { GUILayout.Label(" > Spell", EditorStyles.boldLabel); SpellType = (Enums.eSpellType)EditorGUILayout.EnumPopup("Type: ", SpellType); break; } //if (mCurrentItem.GetType() != typeof(MagicWeaponItem)) //{ // mCurrentItem = new MagicWeaponItem(); //} break; } }