public EndRound(Entities.Room r, Enums.Team winningTeam) : base((ushort)Enums.Packets.GamePacket) { Append(1); Append(-1); Append(r.ID); Append(1); Append(6); // TYPE Append(0); // ? Append(1); // ? Append((byte)winningTeam); // Winning Team ID Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); Append(5); // Remaining Rounds? Append(0); Append(92); Append(-1); Append(0); Append(0); Append(1200000); Append(-900000); Append(1200000); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append("0.0000"); Append(0); Append(0); Append("DS05"); }
public void SetCurrentTurn(Enums.Team team) { currentTeamTurn = team; if (currentTeamTurn == Enums.Team.Left) { teamRight.SetTurn(true); } else { teamLeft.SetTurn(true); } }
public EndGame(Entities.Room r, Entities.Player[] players, Enums.Team winningTeam) : base((ushort)Enums.Packets.EndGame) { int[] teamKills = new int[] { 0, 0 }; int[] teamDeaths = new int[] { 0, 0 }; teamKills[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Kills); teamKills[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Kills); teamDeaths[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Deaths); teamDeaths[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Deaths); Append(Core.Constants.Error_OK); if (r.CurrentGameMode != null) //random crash { Append(r.CurrentGameMode.CurrentRoundTeamA()); //DERBARAN ROUNDS Append(r.CurrentGameMode.CurrentRoundTeamB()); //NIU ROUNDS } else { Fill(2, 0); Log.Instance.WriteDev("FFA Crash stopped"); //TODO } Append(teamKills[(byte)Enums.Team.Derbaran]); Append(teamDeaths[(byte)Enums.Team.Derbaran]); Append(teamKills[(byte)Enums.Team.NIU]); Append(teamDeaths[(byte)Enums.Team.NIU]); Append(0); Append(0); Append(players.Length); for (byte i = 0; i < players.Length; i++) { Entities.Player plr = players[i]; Append(plr.Id); // Slot Append(plr.Kills); // Kills Append(plr.Deaths); // Deaths Append(plr.Flags); //Flags Append(plr.Points); // Points Append(plr.MoneyEarned); // Dinar earned Append(plr.XPEarned); // Exp earned Append(plr.User.XP); // Player Exp } Append(r.Master); }
IEnumerator StartCoolDown(TeamUi teamUi, float coolDownTime) { float totalTime = coolDownTime; totalTime -= Time.deltaTime; while (totalTime > 0) { float percent = Helper.GetRatePercent01(totalTime, 0, coolDownTime); teamUi.filler.fillAmount = percent; yield return(null); } //Stop the turn if (totalTime <= 0) { MatchHandler.instance.OnCooldownDone(currentTeam); currentTeam = Enums.Team.None; } }
public void OnGoal(string goalTag) { bool foul = kickOff; if (kickOff) { print("Foul"); } if (!updateGaols) { return; } timePaused = true; updateGaols = false; Team team = null; kickOff = true; canChangeTurn = false; if (!foul) { if (goalTag == GoalLeftTag) { team = goals[Enums.GoalId.Left]; team.goalCount++; currentTeamTurn = team.team; } else if (goalTag == GoalRightTag) { team = goals[Enums.GoalId.Right]; team.goalCount++; currentTeamTurn = team.team; } MatchUiManager.instance.UpdateTeamGoalCount(team); } Invoke(nameof(ResetSquadPositions), 2); }
public EndGame(Entities.Room r, Entities.Player[] players, Enums.Team winningTeam) : base((ushort)Enums.Packets.EndGame) { int[] teamKills = new int[] { 0, 0 }; int[] teamDeaths = new int[] { 0, 0 }; teamKills[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Kills); teamKills[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Kills); teamDeaths[(byte)Enums.Team.Derbaran] = players.Where(n => n.Team == Enums.Team.Derbaran).Sum(n => n.Deaths); teamDeaths[(byte)Enums.Team.NIU] = players.Where(n => n.Team == Enums.Team.NIU).Sum(n => n.Deaths); // ACTUAL PACKET // Append(Core.Constants.Error_OK); Append(r.CurrentGameMode.CurrentRoundTeamA()); Append(r.CurrentGameMode.CurrentRoundTeamB()); Append(teamKills[(byte)Enums.Team.Derbaran]); Append(teamDeaths[(byte)Enums.Team.Derbaran]); Append(teamKills[(byte)Enums.Team.NIU]); Append(teamDeaths[(byte)Enums.Team.NIU]); Append(0); // ? Append(0); // ? Append(players.Length); for (byte i = 0; i < players.Length; i++) { Entities.Player plr = players[i]; Append(plr.Id); // Slot Append(plr.Kills); // Kills Append(plr.Deaths); // Deaths Append(plr.Flags); //Flags Append(plr.Points); // Points Append(plr.MoneyEarned); // Dinar earned Append(plr.XPEarned); // Exp earned Append(plr.User.XP); // Player Exp } Append(r.Master); }
public byte GetSpawnFlag(Enums.Team team) { return(this.SpawnFlags[(byte)team]); }
public void OnCooldownDone(Enums.Team team) { if (team == currentTeamTurn) { } }
public void SetCurrentTurn(Enums.Team team, float coolDown) { currentTeam = team; coolDownRoutine = StartCoroutine(StartCoolDown(teams.Where(x => x.team == team).FirstOrDefault(), coolDown)); }
public void SetTeam(Enums.Team team) { Team = team; }